Thanks for trying Demalion Dash. These are games I've been working on between 2009 and 2012. Currently I have 8 and am still creating and testing new caves almost daily for future release.

Sometimes you're fighting the clock, other times hundreds of butterflies and fireflies. Run like heck, push those boulders, collect those diamonds, stay alive and get out the blinking (or hidden) exit!

Brief gameplay notes:

How to make Diamonds-
explode butterflies by dropping boulders on them or exposing them to amoeba (or even other Rockfords),
drop boulders through magic milling walls, find a key and collect diamonds where the doors were

clocks-get some extra time
key - transforms all locked doors in the cave into diamonds
biters - eat dirt quickly
Ms. Rockford - if she dies, you die! she can collect diamonds dropped on her and make bladders into clocks if they touch her
Switch - Changes the directions enemies move
magic milling walls (look like brick wall until activated) - Drop something into it to birth diamonds...or something else
bombs - explode into a " + " pattern of brick wall when you hold the fire button and press a direction
sweets/candy - if this is surrounding amoeba it won't start growing until you let it "breathe" by opening the space around it

*** for those new to boulder dash; hold the fire button down and push a direction to grab a diamond, dirt, or push a boulder adjacent to you without your character moving. 
***when amoeba is "smothered" by being contained within boulders, walls, etc it will birth diamonds...or something else
***when amoeba grows too large and covers vast sections of the screen it may turn into anything...empty space, boulders, butterflies, dirt, candy
***at introduction and title screens hit spacebar and/or fire to advance and press fire button to begin. 
joystick in port 1
***you can toggle between 1 or 2 players and 1 or 2 joysticks at the title/cave select screen with the f3 and f4 buttons

That is probably all the instructions you need to play this game but you can always look it up online or email me if you have a question.
more info:
http://en.wikipedia.org/wiki/Boulder_Dash
http://www.boulder-dash.nl/  [the most comprehensive Boulder Dash Site I have found, still updated on occasion]
http://www.boulder-dash.nl/forum/   [ongoing Boulder Dash discussion and new releases (in English)]

Do you want to make your own Boulder Dash game? I highly recommend the one I used created by LogicDeluxe; the Crazy Light COnstruction Kit v3.0
find it at one of the following sites! 
http://www.gratissaugen.de/erbsen/plans.html
http://noname.c64.org/csdb/release/?id=100484&show=summary
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contact TatterDemalion-

  email: meet_iz_murdur@hotmail.com or visit
website: www.livejournal.com/users/SVHumper
    AIM: SVHumper

most of my Demalion Dash games and many other fan created games can be found for download in the Gam
e Base section of Arno's comprehensive Boulder Dash site at-   
                
           *    http://www.boulder-dash.nl/      *

search "Demalion Dash" on youtube for trailers and game footage of some of my games


THE GAMES:

DEMALION DASH 1 CAN YOU DIG IT SUCKA?

Release date: jan 2010

Graphics set: Original

Caves: 25
	
Remarks: first attempt at creating a boulder dash game since 1989, contains mario bros., commodore 64 themed caves, visual effects

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DEMALION DASH 2 YOSH!

Release date: july 2010
	
Graphics set: Original

Caves: 35
	
Remarks: the hardest game I have made, contains mega man, jumpman jr, nintendo themed caves, visual effects

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DEMALION DASH 2 YOSH! Casual Remix

Release date: oct 2011

Graphics set: Original

Caves: 35

Remarks: easier version of DD2 YOSH! , contains mega man, jumpman jr, nintendo themed caves, visual effects

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DEMALION DASH 3 CONFLICT DIAMONDS!

Release date: oct 2011
	
Graphics set: Pumpkins and Ghosts

Caves: 45

Remarks: contains centipede, lode runner, tetris, train, nintendo themed caves, visual effects. beta version, fully functional. 

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DEMALION DASH 4 ALL ABOARD!

Release date: oct 2011
	
Graphics set: Original

Caves: 42

Remarks: my personal favorite, contains train, pac-man, peanut butter panic, pirate ship themed caves, visual effects. 

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DEMALION DASH 5 FARRAGO!

Release date: december 2011

Graphics set: Original

Caves: 35

Remarks: contains galaga, town, castle, skull themed caves, visual effects.

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DEMALION DASH 6 SEIMICITY!

Release date: april 2012
	
Graphics set: original

Caves: 35

Remarks:  classic, space invaders, tetris, glee, rockford themed caves, visual effects

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DEMALION DASH 7 BASIC BLOCKS!

Release date: april 2012
	
Graphics set: Original

Caves: 40

Remarks: lego, flaschbier, pacman, rockford, classic themed caves, visual effects

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DEMALION DASH 8 BORN2DASH!

Release date: april 2012

Graphics set: Original

Caves: 40

Remarks: nintendo, commodore 64, classic themed caves, visual effects


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One extra note for those unfamiliar with the C64... (game won't load, problem loading game)

Occasionally after playing one of these games the high score file may write itself to the disk image ahead of the game file.
When this happens Load"*",8,1 or autostart features in emulators will not work because the game itself is no longer the first file located on the disk.
If this happens the game can still be played, all you have to do is load manually- LOAD"game file",8. At the next ready prompt, type RUN and hit enter.
If you are unsure of the game file name load the directory of the disk by typing LOAD"$",8
After it loads, you will get the ready prompt again. Type "LIST", hit enter, and you can now view all the files written on the disk (In this case there should only be the game file itself and the highscore file).
The largest file is the main game...usually an abbreviation like "DD2YCR".


A brief Dash through my Boulder history:

I first bought a copy of Boulder Dash Construction Kit in 1988 and played it for several years until our Commodore computer ceased to function and I became heavily enamored with the Nintendo Entertainment System.  It was so cool to be able to design and save my own caves...my colors, layouts, and ridiculous amounts of enemies and growing brick walls that would trap the player at every dead end.  Most of them probably had too much space that wasn't utilized and little or no replay value, but it was very novel to feel I was "making" my own game.  I would get my brothers to play the caves I made just for the glee of watching them get stuck in all the little traps I put everywhere. 

Many years later (about 12, actually) I first discovered the Commodore VICE emulator and in the process of downloading my favorite games as a kid, I came across pages and pages of fan-made Boulder Dash games.  I had recently gotten a Gameboy Boulder Dash game that had the original C64 graphics so with a bad case of Boulder Fever, I downloaded about 20 of them at random to try out.  Fan-created games that made full use of the possibilities of the game that the official releases never did (In addition some of these had amazing added elements that greatly affected the gameplay or completely changed the graphics!).  

By far, my favorite type of caves I played in these were the ones where you had to collect 99 diamonds and create all those diamonds by figuring out how to get the butterflies to the amoeba.  Additionally, there was usually some strategy involved in not having the exit blocked by boulders or killing as many enemies as possible so you had less to dodge on your way there.  My favorites of these games were titled Eat Dash 1 and Eat Dash 3.  I believe these levels were created by Professor Knibble and aranged into a game and packed by No One.  About once a year (They're the most fun when I can't remember where the exits are) I would replay these games and have so much fun trying to beat each level, some took upwards of 50 tries for me to pass.  There were seemingly endless ways to die and always a single misstep could lead to being crushed by a falling diamond or fatally touched by an enemy.  These games are still highly influential in the caves I create.

In 2009 when I played them, I began to also create my own caves on the very limited original Boulderdash Construction Kit.  I then moved on to a version by Rockford that was capable of creating a game modul so I could play my caves in sequence (I believe the original Set was supposed to do this but never worked correctly) and then onto the excellent Crazy Light Construction Kit 3.0 which greatly simplified making the caves as well as allowing for more effects and the packing of a total game with extras such as an intro screen and customizable title screen. Demalion Dash is the result of a seed planted 22 years ago and the inspiration I get from these other fans who took the game and construction kit to a whole new level.

