Search found 10 matches
- Tue Jul 29, 2008 10:03 am
- Forum: Games: 8-bit
- Topic: C64 Mini-BDash in 1024 bytes!
- Replies: 10
- Views: 38744
- Wed Apr 02, 2008 12:28 pm
- Forum: Tools, Fanstuff
- Topic: PC CK
- Replies: 3
- Views: 23952
- Wed Apr 02, 2008 6:12 am
- Forum: Games: Remakes
- Topic: Java Dash
- Replies: 6
- Views: 27288
Re: bdcff import done !!
hey, i'm done with bdcff parsing, at least for boulder dash 1 objects for now, so you can try to play original boulder dash 1 caves at: http://boulder.spekacek.com/play.php?language=en the biggest problem i faced was with pseudo random numbers generator, it was really a pain :) Applet not found.. :...
- Wed Apr 02, 2008 5:09 am
- Forum: News
- Topic: Boulder Dash book
- Replies: 11
- Views: 73086
- Wed Apr 02, 2008 4:58 am
- Forum: This forum
- Topic: Pictures on the forum
- Replies: 6
- Views: 62610
- Wed Apr 02, 2008 4:55 am
- Forum: This forum
- Topic: New avatars available
- Replies: 3
- Views: 63724
- Wed Apr 02, 2008 4:37 am
- Forum: Tools, Fanstuff
- Topic: PC CK
- Replies: 3
- Views: 23952
PC CK
Is there an application for the PC to design levels or do you design them in a C=64 (or whatever) emulator and can only pass those around?
I'd like to be able to design stuff on the PC with the original basic cave data not BDCFF format. Can they be tested too?
Cheers!
I'd like to be able to design stuff on the PC with the original basic cave data not BDCFF format. Can they be tested too?
Cheers!
- Wed Apr 02, 2008 3:52 am
- Forum: Chat
- Topic: [poll] Tell your story
- Replies: 37
- Views: 269487
I bought a C=64 in the 80s and played many games. A friend of mine introduced me to Boulderdash and we spent too many hours playing it ;) I think he had his C=64 first so he'd bring it over to plug into my parent's TV. The game idea is so simple yet so addictive. I prefer the original stuff (of cour...
- Wed Apr 02, 2008 2:47 am
- Forum: Games: 8-bit
- Topic: Hiyas :)
- Replies: 1
- Views: 13740
Another question has come to mind. I read all the collated information about how creatures move with examples of logic shown, but I didn't see any on the cavescan, drawing and interaction part. I know it scans left to right so things would happen in that order, but the demo logic is handy. If I did ...
- Wed Apr 02, 2008 2:36 am
- Forum: Games: 8-bit
- Topic: Hiyas :)
- Replies: 1
- Views: 13740
Hiyas :)
Okay I just *had* to register. Could this be the best game ever made? I can't get enough of it :) hehe I've had a desire to program a version for a platform for years and have often designed graphics for that platform. For example, when the GBA came out I designed graphics for it but never programme...