I'll definitely keep the cheat -- it's a useful one to have.
Search found 17 matches
- Sun Apr 08, 2012 11:20 pm
- Forum: Games: Remakes
- Topic: Coblyn
- Replies: 21
- Views: 75996
- Sun Apr 08, 2012 10:33 am
- Forum: Games: Remakes
- Topic: Coblyn
- Replies: 21
- Views: 75996
I've got a new Coblyn for you (3.1.2). I've added a cheat code that toggles the preview on and off (it beeps each time you enter the code to let you know you've typed it right). By default the preview is shown, so you will need to enter the code. The code is: nopreview4me Unlike the other cheats, th...
- Sat Apr 07, 2012 1:17 pm
- Forum: Games: Remakes
- Topic: Coblyn
- Replies: 21
- Views: 75996
I guess it was only luck that it worked before. The Start screen uses a special OpenGL feature to create the preview image (render to texture). The preview is updated when switching to the Start screen, which is what I think is triggering the crash. Running a demo doesn't need to do anything with a ...
- Sat Apr 07, 2012 11:03 am
- Forum: Games: Remakes
- Topic: Coblyn
- Replies: 21
- Views: 75996
- Sat Apr 07, 2012 5:23 am
- Forum: Games: Remakes
- Topic: Coblyn
- Replies: 21
- Views: 75996
I've got some questions for you which will hopefully sort put the problem. I haven't been able to get it to crash for me, unfortunately. As you've probably figured out, it would be best to stay away from full-screen mode until this crash is sorted out... - Does 3.0.4 still work OK? (Just to make sur...
- Fri Apr 06, 2012 12:31 pm
- Forum: Games: Remakes
- Topic: Coblyn
- Replies: 21
- Views: 75996
Thanks. I can't make the diamonds sparkle too often, otherwise when you get a lot of them together it looks like fireworks :wink: If you're playing a BDCFF game then fireflies and butterflies should work exactly like the original Boulder Dash. If you're playing one of my level packs then things work...
- Thu Apr 05, 2012 12:10 pm
- Forum: Games: Remakes
- Topic: Coblyn
- Replies: 21
- Views: 75996
I've released a new version of Coblyn with better graphics and a few other improvements. Changes in v3.1.0 are: - The boulder now looks rough. - The diamond has some transparency and random sparkles. - The butterfly is much nicer... it no longer looks like a flying sausage :D - The Start screen now ...
- Sun Feb 12, 2012 6:31 am
- Forum: Games: Remakes
- Topic: Coblyn
- Replies: 21
- Views: 75996
- Sat Feb 11, 2012 5:01 am
- Forum: Games: Remakes
- Topic: Coblyn
- Replies: 21
- Views: 75996
I've got a new test version of Coblyn for you to try (v3.0.4). Hopefully this time I've completely fixed the problem! You can download it here:
http://dl.dropbox.com/u/8929082/Coblyn_Windows.zip
I'd be interested to hear if this works for you.
http://dl.dropbox.com/u/8929082/Coblyn_Windows.zip
I'd be interested to hear if this works for you.
- Thu Dec 29, 2011 10:47 am
- Forum: Games: Remakes
- Topic: Coblyn
- Replies: 21
- Views: 75996
I've got another update already :) There's a single fix in this release: the Windows version of Coblyn sometimes didn't remember to start in full-screen mode (once you set full-screen mode, it's supposed to stay that way each time you run Coblyn). The download links in my original post now point to ...
- Tue Dec 27, 2011 5:56 am
- Forum: Games: Remakes
- Topic: Coblyn
- Replies: 21
- Views: 75996
Coblyn
It's been a while since I've released an update to Coblyn, but recently I've been busy rewriting it and there's a beta version (3.0.2) ready for anyone who would like to try it. One of the big changes is that it's now available for Windows as well as OS X! Other changes from version 2: - All new gra...
- Thu Aug 28, 2008 10:34 am
- Forum: Games: Remakes
- Topic: New clone for MacOS X - Coblyn
- Replies: 12
- Views: 33674
I thought about the Level Pack menu option: If there are many games in there it takes a lot of time to scroll through the list. Maybe a using pageup/down keys and/or a faster selection method. Page up/down should be working already :) You can also do Home/End, or start typing the name of the level ...
- Sun Aug 24, 2008 11:23 am
- Forum: Games: Remakes
- Topic: New clone for MacOS X - Coblyn
- Replies: 12
- Views: 33674
For the timing Coblyn doesn't try to do PAL or NTSC. Each level has a tick rate assigned to it (the number of cave scans per second), and the engine sticks to that rate exactly. With Coblyn's own levels this rate is set in each cave by the level designer. With BDCFF caves it defaults to 6 ticks/sec...
- Sat Aug 23, 2008 12:32 am
- Forum: Games: Remakes
- Topic: New clone for MacOS X - Coblyn
- Replies: 12
- Views: 33674
I never asked this before: Did you use the original Boulder Dash engine for Coblyn or own routines? The engine inside Coblyn is my own, but it runs most BD-style games. It does all the BD1 and BD2 levels. It doesn't do things like the magic wall/amoeba conversion bug. What timing do you use? Boulde...
- Wed Aug 20, 2008 11:29 pm
- Forum: Games: Remakes
- Topic: New clone for MacOS X - Coblyn
- Replies: 12
- Views: 33674
The thing with unlocking levels/caves is a nice idea but how to handle it with the original BDCFF game packs? Every fith cave is selectable - this should stay this way. But if you do so I would also recommend to hide a secret password for unlocking all (cheat) as it could be very depressing if ther...