Search found 16 matches
- Mon Sep 24, 2012 6:32 pm
- Forum: Games: Remakes
- Topic: Jewel Rush - quasi-Boulder Dash clone
- Replies: 19
- Views: 112675
- Mon Sep 24, 2012 4:32 pm
- Forum: Games: Remakes
- Topic: Jewel Rush - quasi-Boulder Dash clone
- Replies: 19
- Views: 112675
Your game is really nice! Only one thing: Could you please use softscrolling and only scroll the playfield as soon as the player is nearing a border? The scrolling you are using now is really hurting my eyes! ;) Thanks for the feedback! If by softscrolling you mean smooth scrolling, then yes, this ...
- Sun Sep 23, 2012 3:31 pm
- Forum: Games: Remakes
- Topic: Jewel Rush - quasi-Boulder Dash clone
- Replies: 19
- Views: 112675
Posted a new build... as usual currently it doesn't really include any changes to the game, but rather the engine. This time it fixes problems with textures not loading correctly on certain OpenGL implementations (my XP VM for example!) Thanks to Piotr, I've also replaced most sounds in the game wit...
- Sun Aug 12, 2012 10:20 am
- Forum: Games: Remakes
- Topic: Jewel Rush - quasi-Boulder Dash clone
- Replies: 19
- Views: 112675
Posted an update to Jewel Rush today. No game play changes as such, I added a couple of BDCFF types I came across in a test level, and added support for generating mazes. Smooth scrolling is implemented but is too unstable to enable by default, sometimes it's perfect and sometimes it goes nuts and j...
- Sun May 06, 2012 12:40 pm
- Forum: Games: Remakes
- Topic: Jewel Rush - quasi-Boulder Dash clone
- Replies: 19
- Views: 112675
Updated the build with the fixes for the predictive randomization as discussed above and somewhat better timings for the different game scheduling options. I also added mouse support for menus and support for per tile animations independent of tile type allowing the diamond birth sequence to be used...
- Sat Apr 28, 2012 3:18 pm
- Forum: Games: Remakes
- Topic: Jewel Rush - quasi-Boulder Dash clone
- Replies: 19
- Views: 112675
- Sat Apr 28, 2012 10:24 am
- Forum: Games: Remakes
- Topic: Jewel Rush - quasi-Boulder Dash clone
- Replies: 19
- Views: 112675
Thanks for the feedback! Lack of .NET can't be helped, but as version 3.5 is generally preinstalled on all modern Windows O/S then I should probably compile against that instead of 4 as I'm not actually using any functionality of 4. But there will always be that dependency, C# is my language of choi...
- Fri Apr 27, 2012 5:41 pm
- Forum: Games: Remakes
- Topic: Jewel Rush - quasi-Boulder Dash clone
- Replies: 19
- Views: 112675
Posted a new (delayed!) update which adds support for gamepads/joysticks. Probably going to pause development on the game itself to tinker with the engine... the lack of smooth scrolling is becoming quite an annoyance (which is also something I noticed with your game Peter) and probably look at colo...
- Sat Apr 07, 2012 9:52 am
- Forum: Games: Remakes
- Topic: Jewel Rush - quasi-Boulder Dash clone
- Replies: 19
- Views: 112675
- Sat Apr 07, 2012 7:53 am
- Forum: Games: Remakes
- Topic: Jewel Rush - quasi-Boulder Dash clone
- Replies: 19
- Views: 112675
Hello, Thanks for the bug report. It seems to be an internationalization issue, I didn't think to test this on non-English locales. I changed my XP VM to Polish and confirmed the crash. I'll get this fixed and a new build uploaded today, but until then there's a simple workaround. If you open up gam...
- Fri Apr 06, 2012 12:54 pm
- Forum: Games: Remakes
- Topic: Jewel Rush - quasi-Boulder Dash clone
- Replies: 19
- Views: 112675
Jewel Rush - quasi-Boulder Dash clone
Hello, Over 3 years after starting this project I've finally managed to get together enough time (and to stop rewriting the game engine every other week!) to finish an approximation of a game; which I've very imaginatively titled "Jewel Rush". As far as an actual game goes, I'm quite pleas...
- Tue Apr 07, 2009 4:38 pm
- Forum: Tools, Fanstuff
- Topic: Random filling a map in C#
- Replies: 8
- Views: 48131
Congratulations! :D And when you've finished your remake, please release it for us to try! ;) It'll be a while yet - currently all the elements are in place and working but some bits need more polish :) Plus it's currently only in GDI, next task is to learn DirectX and have the engine run in that. ...
- Sun Apr 05, 2009 7:07 pm
- Forum: Tools, Fanstuff
- Topic: Random filling a map in C#
- Replies: 8
- Views: 48131
Arno, Well, it took less than than I thought - I'm not sure if my logic is entirely correct in regards to the > but... it works! Now the object coded bdcff maps I'm loading precisely match your screenshots :) Thanks very much for your help - I'm pretty pleased, as the implementation I had come up wi...
- Sun Apr 05, 2009 6:42 pm
- Forum: Tools, Fanstuff
- Topic: Random filling a map in C#
- Replies: 8
- Views: 48131
- Sat Apr 04, 2009 4:08 pm
- Forum: Tools, Fanstuff
- Topic: Random filling a map in C#
- Replies: 8
- Views: 48131
Arno, Thanks for the response. I haven't found the code you refer to, unless I've missed it in the various pages I've been looking in, so if you can link it then that would be a great help. I used C quite a few years back so although I'm not even remotely competent in it, I can more or less read it....