Search found 16 matches

by Sarr.
Tue Aug 31, 2010 3:42 pm
Forum: Games: Remakes
Topic: Windows Clone: Boulder Rocks! 3D
Replies: 21
Views: 83510

[back from holidays!] about 'there is a twist - unlike BD-engine, BR3D is not limiting you to use max 4 random elements subset' - BR3D doesn't use random fill objects [well, supports them as read-only for playing, but its editor is not objects-based]. when defining the base BD random fill layer, whe...
by Sarr.
Sat Jun 19, 2010 11:25 pm
Forum: Games: Remakes
Topic: Windows Clone: Boulder Rocks! 3D
Replies: 21
Views: 83510

everything is all right. let me elaborate on that a bit... see, previous versions of BR3D were not supporting BDCFF and the logic was implemented in its own way - as a result, the game was not 100% compatible with the original BD. there are some tricks and hacks involved in the original engines that...
by Sarr.
Tue Apr 20, 2010 10:13 pm
Forum: Games: Remakes
Topic: Windows Clone: Boulder Rocks! 3D
Replies: 21
Views: 83510

concerning problems with RockFort_1-_The_Long_Way.bd - as i've mentioned, the cave set is marked as import dirty - which means that there are some not supported features used and the game might not play correctly - all these are listed in the error log. for that particular set there are not all the ...
by Sarr.
Mon Apr 19, 2010 5:50 pm
Forum: Games: Remakes
Topic: Windows Clone: Boulder Rocks! 3D
Replies: 21
Views: 83510

i've tried caves\Dustin\RockFort_1-_The_Long_Way.bd from GDash - as expected, my CaveSetIO.error.log is full of unsupported features [eg. attribute Story, cave object RandomFillC64, etc.]. however, it loads and is set to import dirty. when it crashes on you, does it leave any info in the error log f...
by Sarr.
Fri Apr 16, 2010 8:05 pm
Forum: Games: Remakes
Topic: Windows Clone: Boulder Rocks! 3D
Replies: 21
Views: 83510

selecting cave sets is made to fit into the overall title screen 'feeling' - like in the original game - selecting the options just by tilting the joystick... unfortunately it won't work nicely for 100+ sets - true ;] for the best feeling BR3D should be played full-screen [except for the editor of c...
by Sarr.
Fri Apr 16, 2010 10:47 am
Forum: Games: Remakes
Topic: Windows Clone: Boulder Rocks! 3D
Replies: 21
Views: 83510

i wasn't sure if i should create a new thread so i just continue that one. hopefully it will be noticed ;] finally there is a new version of BR3D available - please visit http://gad.art.pl/opis.php?i=365 - and try it yourself. there are a few significant changes since the last version: - game logic ...
by Sarr.
Mon Feb 15, 2010 6:15 pm
Forum: Games: Remakes
Topic: PAL vs NTSC
Replies: 3
Views: 20726

i've seen a long thread about gdash, improving accuracy, many people testing their sets, and so on. there is this famous BD1/Intermission3 cave which is not playable on PAL settings [tested on vice c64 emu], yet still pretty playable in gdash. the player is spawned just few game scans too early [com...
by Sarr.
Tue Feb 09, 2010 11:32 pm
Forum: Games: Remakes
Topic: PAL vs NTSC
Replies: 3
Views: 20726

PAL vs NTSC

i've been searching in the previous threads, but sadly i haven't found what i'm looking for... PAL vs NTSC - i know the theory but how did it work in BD games? if PAL games are supposed to run slower because 1sec lasts 1.2sec, why is there a difference in one of the BD intermissions that makes it im...
by Sarr.
Mon Jan 04, 2010 12:00 am
Forum: Games: Remakes
Topic: slime permeability and BDCFF
Replies: 30
Views: 189772

hi, i'm still struggling with the predictable slime [whenever i have few spare minutes ;]. i've double checked my code against gdash code, i've checked everything that cirix had mentioned before. i can say i'm using pretty much the same approach. i've noticed that the lower the permeability value, t...
by Sarr.
Wed Dec 23, 2009 9:44 pm
Forum: Games: Remakes
Topic: slime permeability and BDCFF
Replies: 30
Views: 189772

sure i know about first/last row being skipped, righto. however, my ramdom number generator seems ok - as i've mentioned, it generates cave random elements layout perfectly - that would be already wrong if the sequence was not right. simple, yet enough for testing, this is my test-cave: [BDCFF] Vers...
by Sarr.
Wed Dec 23, 2009 2:54 pm
Forum: Games: Remakes
Topic: slime permeability and BDCFF
Replies: 30
Views: 189772

slime, my nemesis, comes back... my predictable random number generator works fine, it generates the proper cave random layout and i'm not reseting it afterwards [also, i'm setting the proper seed value for map-based caves]. then the slime takes over and... for some strange reason, with some predict...
by Sarr.
Sat Nov 07, 2009 8:47 pm
Forum: Games: Remakes
Topic: slime permeability and BDCFF
Replies: 30
Views: 189772

yeah. i'm pretty much familiar with the c64 predictable random and how it's being used for the slime. 00 1E as a begin seed - that's new for me. good to know, again. recently i read gdash code once in a while, it's like a good book to me - i must have skipped that part... i've been just wondering ho...
by Sarr.
Sat Nov 07, 2009 4:35 pm
Forum: Games: Remakes
Topic: slime permeability and BDCFF
Replies: 30
Views: 189772

good to know. considering cave sets 'shipped' with gdash, were they also edited by hand by their authors? like for instance arno sets which are having float slime permeability [files downloadable from arno web pages] but when saved as bdcff from gdash, they have a proper integer value. i've been com...
by Sarr.
Fri Nov 06, 2009 5:56 pm
Forum: Games: Remakes
Topic: random fill elements
Replies: 1
Views: 15132

random fill elements

BD random fill elements are specified in a small array size of 4. in bdcff, these are represented for instance like that: RandomFill=SPACE 60 BOULDER 50 DIAMOND 9 [BD1, Cave A] in most cases, probabilities are specified from the biggest one to the lowest one. considering algorithm used in gdash, it ...
by Sarr.
Mon Nov 02, 2009 11:25 am
Forum: Games: Remakes
Topic: slime permeability and BDCFF
Replies: 30
Views: 189772

i'm sure you're familiar with many .bd cavesets downloadable from the web site. these .bd files, have a header-comment saying 'Converted using Tim Stridmann's X2BDCFF converter.' given that, i presume the source of the cave set was legit and these should be valid cave sets. if we then have a look at...