Search found 18 matches
- Tue Nov 25, 2025 1:29 am
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Re: Miho Dash
btw, vwad is the format i designed several years ago, and i am often using it in my projects. here are libvwad C library and utilities to create and extract vwad files. game source code is in main vwad. you can extract all vwads and run the game like that.
- Sat Nov 22, 2025 6:56 pm
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Re: Miho Dash
Miho Dash tech demo 3.
fixed some broken game objects; UI improvements; much smaller database; in-game keybinding help; various other small fixes and changes.
fixed some broken game objects; UI improvements; much smaller database; in-game keybinding help; various other small fixes and changes.
- Tue Nov 11, 2025 5:26 pm
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Re: Miho Dash
and finally implemented widget tooltips. ;-)
- Tue Nov 11, 2025 8:30 am
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Re: Miho Dash
implemented searching in listboxes (simply typing), and cave preview in cave selector.
- Thu Nov 06, 2025 5:27 pm
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Re: Miho Dash
all GDash objects i wanted to implement seems to work now. objects i will not implement: rocket launcher, pneumatic hammer, gravity change (not really an object ;-), pot, skeleton, cow, conveyor belts. also, i will not implement "Maze" drawing command. this makes several games unplayable, ...
- Tue Nov 04, 2025 8:52 pm
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Re: Miho Dash
oops. updated download: it worked with Wine, but not with real windows.
- Tue Nov 04, 2025 4:13 pm
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Re: Miho Dash
It could be seen as some kind of cheating, as some BD caves rely on precise, in-time zigzag style movement (some early intermission caves of the classic series, for example, if I remember right), which will be easier to play with "zigzag movement support". But I also do not care much abou...
- Tue Nov 04, 2025 2:14 pm
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Re: Miho Dash
Miho Dash tech demo v2: download . brief changelog: UI improvements merged otype list with replay data replays and BDCFF files are compressed now configurable (only in the source code for now) keyboard bindings minimap (M) the game will ask if the player want to load a quicksave on death cave times ...
- Mon Nov 03, 2025 3:50 am
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Re: Miho Dash
just got an idea: what if i'll make extra diamonds more useful? the player could use extra collected diamonds to "buy" the exit from the next cave. i.e. use them to "boost" the current diamond count, if necessary. it makes collecting those extra more valuable, and plays on player...
- Thu Oct 30, 2025 12:59 pm
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Re: Miho Dash
current replay format: replay record consists of 16-bit signed integers, stored in little-endian format. if the read integer is negative, it is a special replay command (usually followed by arguments). positive integer means "change the contents of the gameplay board at this index to the elemen...
- Tue Oct 28, 2025 12:48 pm
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Re: Miho Dash
…and of course, i immediately hit the very… interesting bug in Miho Scheme. if your CPU is slow enough to trigger GC warnings, and it will happen in the wrong time, the game will crash. but what did you expected from "tech preview" anyway? ;-)
- Mon Oct 27, 2025 5:42 am
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Miho Dash tech preview
Miho Dash tech preview (win32): https://files.catbox.moe/uzvkzp.7z this is far from the final version, but it should be playable. unpack, and run "run-bdash.bat". if you're lucky, you should see the main game selection UI. i don't have windows, so i don't know if it works. it runs with Win...
- Mon Oct 27, 2025 3:29 am
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Re: Miho Dash
thank you! the scanning is very simple: i have two arrays. ;-) first array holds playing board, and second array holds timestamps for each cell. active object is the one for which the corresponding timestamp is less than the current one. basically, `if {field-time[idx] <= game:tick} (process-object ...
- Sat Oct 25, 2025 12:09 pm
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Re: Miho Dash
But then, I'm more concerned about old stuff still working correctly with newer game versions, but not that much about new stuff working correctly with older versions (which in many cases does not work anyway), even though the IFF style (chunk based) file format I use for most R'n'D files principal...
- Sat Oct 25, 2025 12:14 am
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 2459
Re: Miho Dash
I plan to add it to the BD engine (and also the Supaplax engine) in the future, as an optional feature. I just have to take care that tapes recorded with diagonal movement enabled are treated differently than those with this feature disabled. i haven't looked at internal RnD tape format, but this s...