Lack of time, skill and a TAC-2.LogicDeLuxe wrote:What prevents you from starting one?John wrote:It's too bad BD doesn't really have a speedrun community.
Search found 14 matches
- Mon Sep 01, 2008 8:35 am
- Forum: Games: 8-bit
- Topic: Detailed walkthroguh for BD1&2 in words
- Replies: 10
- Views: 35745
- Fri Aug 29, 2008 11:29 am
- Forum: Games: 8-bit
- Topic: Detailed walkthroguh for BD1&2 in words
- Replies: 10
- Views: 35745
- Thu Jun 19, 2008 10:42 am
- Forum: Games: Remakes
- Topic: BoulderDashME for Java cellphones
- Replies: 0
- Views: 13117
BoulderDashME for Java cellphones
Hello guys, I stumbled across this game when I was browsing www.getjar.com for cellphone Java games. This little 135 kB jar file contains no less than 62 games/clones (BD1, BD3-11, B-Head 1-3, NoOne 1-30, Professional 1-19 etc etc). It runs very smooth but unfortunately it also runs too fast on my W...
- Wed May 21, 2008 9:47 am
- Forum: Chat
- Topic: [poll] Tell your story
- Replies: 37
- Views: 269498
- Mon Aug 13, 2007 2:37 am
- Forum: Games: Remakes
- Topic: Boulder Rush
- Replies: 6
- Views: 54349
- Mon Aug 13, 2007 2:30 am
- Forum: Games: 8-bit
- Topic: Higher level videos
- Replies: 14
- Views: 42822
- Thu Jul 26, 2007 1:59 am
- Forum: News
- Topic: Boulder Dash book
- Replies: 11
- Views: 73088
- Mon Jul 16, 2007 2:40 am
- Forum: Chat
- Topic: [poll] Tell your story
- Replies: 37
- Views: 269498
I was introduced to BD by my uncle, sometime in the late 80s (I was born in 81 and I must have been 8 or 9), this was on a real C64 with a disk drive and he had a lot of BD games, 1-16 plus some other versions like Brutalo - it was only recently I realized that only I, II and III were official. I ra...
- Thu Jul 12, 2007 8:07 am
- Forum: Games: 8-bit
- Topic: Regular "patterns" in early BD games
- Replies: 12
- Views: 39112
Re: Regular "patterns" in early BD games
The C caves don't contain any empty "space" from start (2 and 11 are exceptions), so it's always dead quiet when you start a C cave.Arno wrote:- Cave A is often a very simple cave with random boulders, diamonds and some walls. The same for cave C (somewhat harder).
- Thu Jul 12, 2007 7:54 am
- Forum: Games: 8-bit
- Topic: Different engine versions and little bugs in them
- Replies: 10
- Views: 34666
- Wed Jul 11, 2007 7:59 am
- Forum: Games: 8-bit
- Topic: Different engine versions and little bugs in them
- Replies: 10
- Views: 34666
The bugs I know of in BD1 are: - Triggering the magic wall causes any amoeba present to turn into diamonds. Are you sure that this is really considered a bug? I have a vague memory of a cave - most likely in one of the clones - where the only way to gather enough diamonds was to convert the amoeba ...
- Wed Jul 11, 2007 7:51 am
- Forum: Games: 8-bit
- Topic: Most played original game
- Replies: 10
- Views: 68503
- Wed Jul 04, 2007 2:22 am
- Forum: Games: 8-bit
- Topic: The "slight differences" of No One's 16 BD
- Replies: 14
- Views: 69488
- Tue Jul 03, 2007 8:41 am
- Forum: Games: 8-bit
- Topic: The "slight differences" of No One's 16 BD
- Replies: 14
- Views: 69488
The "slight differences" of No One's 16 BD
Hello! I recently discovered this great website and forum and have been looking through the sections trying to find out more information about "No One's 16 Boulderdash Games". I keep reading how they are "slightly different" from the originals/clones they're based on, but I would...