Search found 429 matches

by CWS
Mon Nov 20, 2023 2:11 pm
Forum: Games: Remakes
Topic: Gdash
Replies: 820
Views: 1025022

Re: Gdash

Thank you for the info. I haven’t thought that this would be possible…
by CWS
Sun Nov 19, 2023 9:30 am
Forum: Games: Remakes
Topic: Gdash
Replies: 820
Views: 1025022

Re: Gdash

Is this really regular behavior of the Amoeba?

https://youtu.be/x_guZQiXJrA
by CWS
Sun Sep 10, 2023 8:24 am
Forum: Games: Remakes
Topic: Gdash
Replies: 820
Views: 1025022

Re: Gdash

The remaining question is: how to extract the caves from that caves?
by CWS
Tue Sep 05, 2023 5:10 pm
Forum: Games: Remakes
Topic: Gdash
Replies: 820
Views: 1025022

Re: Gdash

GDash (respectively any2gdash) can not convert games from C64 memory dumps where the title screen says "same game Y/N" and "number of screens:" - no idea which kit creates this. It simply does not find the caves in the dump.

Does anybody have a solution for this?
by CWS
Tue Aug 22, 2023 9:35 am
Forum: Games: Remakes
Topic: Gdash
Replies: 820
Views: 1025022

Re: Gdash

Is there a programmer here who could help with the problem that in OpenGL the screen is not centered but always in the lower left corner? Happens on all systems.

https://github.com/revvv/gdash-export-CrLi/issues/29
by CWS
Thu Aug 03, 2023 7:00 pm
Forum: News
Topic: GDash new port
Replies: 50
Views: 19905

Re: GDash new port

Interesting information! Now I got the confirmation that the magic wall timer was different in the original releases and changed beginning with 1stB (I suspended this already). I’m not sure if it doesn’t matter if we use 0 as infinite as I do not know a cave with time as large as 256. But if this is...
by CWS
Tue Aug 01, 2023 1:27 pm
Forum: News
Topic: GDash new port
Replies: 50
Views: 19905

Re: GDash new port

Please post an Issue at GitHub!
by CWS
Sun Jul 30, 2023 4:24 pm
Forum: News
Topic: GDash new port
Replies: 50
Views: 19905

Re: GDash new port

Hi Dustin. In my opinion, *.gds files are compressed by any2gdash.exe *.vsf emulator files. We will not do anything with these files. Gdash only saves in *.bd format I think that after correcting the incorrect *.gds files, it is worth removing them and leaving the correct *.bd file only then Regard...
by CWS
Sat Jul 22, 2023 3:08 pm
Forum: Games: Remakes
Topic: Gdash
Replies: 820
Views: 1025022

Re: Gdash

I noticed that the butterfly in CLCK 3.0 behaves a little bit different than the same in GDash.
by CWS
Sat Jul 22, 2023 9:28 am
Forum: Tools, Fanstuff
Topic: CLCK 3.0 amoeba growth probability?
Replies: 0
Views: 4953

CLCK 3.0 amoeba growth probability?

I have some troubles finding the corresponding amoeba growth probability from CLCK 3.0 to GDash. In the official Boulder Dash games and construction kit the probabilities are 3.125 % and 25 %. So only two values available. In CLCK 3.0 you have 8 different values (0, 1, 2, 3, 4, 5, 6, 7) Growth proba...
by CWS
Mon Jul 17, 2023 7:57 pm
Forum: Games: Remakes
Topic: Gdash
Replies: 820
Views: 1025022

Re: Gdash

Just to mention this here in the thread, too: Development of GDash has been continued by revvv as mentioned above. Some bug fixes have been done, the editor works stable now. Best improvements yet: Automatic game controller support (bluetooth, too) Higher scaling factors for the game New optional an...
by CWS
Fri Jul 14, 2023 8:22 pm
Forum: News
Topic: GDash new port
Replies: 50
Views: 19905

Re: GDash new port

I wrote your solution in the GitHub issue: 0 is same as 999 or otherwise left alone at 0.
by CWS
Fri Jul 14, 2023 6:46 am
Forum: News
Topic: GDash new port
Replies: 50
Views: 19905

Re: GDash new port

As I said - we need a quick and simple solution. The new maintainer of GDash, meonwax, won't dig too deep into the code, only mild not too complex changes are possible. All other things have to be done by cirix - and he doesn't have the time to continue. On a C64 the milling time is never 0 - even i...
by CWS
Thu Jul 13, 2023 3:44 pm
Forum: News
Topic: GDash new port
Replies: 50
Views: 19905

Re: GDash new port

To keep it simple I would do it that way: An additional option in the magic wall settings like „Milling time 0 is infinite“. *) if option „Milling time 0 is infinite“ is activated, value 0 should be handled the same as 999. *) if option „Milling time 0 is infinite“ is deactivated, value 0 should be ...
by CWS
Wed Jul 12, 2023 5:37 pm
Forum: News
Topic: GDash new port
Replies: 50
Views: 19905

Re: GDash new port

So the best solution would be if 0 means until the next second begins