Search found 429 matches
- Mon Nov 20, 2023 2:11 pm
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 820
- Views: 1025022
Re: Gdash
Thank you for the info. I haven’t thought that this would be possible…
- Sun Nov 19, 2023 9:30 am
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 820
- Views: 1025022
- Sun Sep 10, 2023 8:24 am
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 820
- Views: 1025022
Re: Gdash
The remaining question is: how to extract the caves from that caves?
- Tue Sep 05, 2023 5:10 pm
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 820
- Views: 1025022
Re: Gdash
GDash (respectively any2gdash) can not convert games from C64 memory dumps where the title screen says "same game Y/N" and "number of screens:" - no idea which kit creates this. It simply does not find the caves in the dump.
Does anybody have a solution for this?
Does anybody have a solution for this?
- Tue Aug 22, 2023 9:35 am
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 820
- Views: 1025022
Re: Gdash
Is there a programmer here who could help with the problem that in OpenGL the screen is not centered but always in the lower left corner? Happens on all systems.
https://github.com/revvv/gdash-export-CrLi/issues/29
https://github.com/revvv/gdash-export-CrLi/issues/29
- Thu Aug 03, 2023 7:00 pm
- Forum: News
- Topic: GDash new port
- Replies: 50
- Views: 19905
Re: GDash new port
Interesting information! Now I got the confirmation that the magic wall timer was different in the original releases and changed beginning with 1stB (I suspended this already). I’m not sure if it doesn’t matter if we use 0 as infinite as I do not know a cave with time as large as 256. But if this is...
- Tue Aug 01, 2023 1:27 pm
- Forum: News
- Topic: GDash new port
- Replies: 50
- Views: 19905
Re: GDash new port
Please post an Issue at GitHub!
- Sun Jul 30, 2023 4:24 pm
- Forum: News
- Topic: GDash new port
- Replies: 50
- Views: 19905
Re: GDash new port
Hi Dustin. In my opinion, *.gds files are compressed by any2gdash.exe *.vsf emulator files. We will not do anything with these files. Gdash only saves in *.bd format I think that after correcting the incorrect *.gds files, it is worth removing them and leaving the correct *.bd file only then Regard...
- Sat Jul 22, 2023 3:08 pm
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 820
- Views: 1025022
Re: Gdash
I noticed that the butterfly in CLCK 3.0 behaves a little bit different than the same in GDash.
- Sat Jul 22, 2023 9:28 am
- Forum: Tools, Fanstuff
- Topic: CLCK 3.0 amoeba growth probability?
- Replies: 0
- Views: 4953
CLCK 3.0 amoeba growth probability?
I have some troubles finding the corresponding amoeba growth probability from CLCK 3.0 to GDash. In the official Boulder Dash games and construction kit the probabilities are 3.125 % and 25 %. So only two values available. In CLCK 3.0 you have 8 different values (0, 1, 2, 3, 4, 5, 6, 7) Growth proba...
- Mon Jul 17, 2023 7:57 pm
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 820
- Views: 1025022
Re: Gdash
Just to mention this here in the thread, too: Development of GDash has been continued by revvv as mentioned above. Some bug fixes have been done, the editor works stable now. Best improvements yet: Automatic game controller support (bluetooth, too) Higher scaling factors for the game New optional an...
- Fri Jul 14, 2023 8:22 pm
- Forum: News
- Topic: GDash new port
- Replies: 50
- Views: 19905
Re: GDash new port
I wrote your solution in the GitHub issue: 0 is same as 999 or otherwise left alone at 0.
- Fri Jul 14, 2023 6:46 am
- Forum: News
- Topic: GDash new port
- Replies: 50
- Views: 19905
Re: GDash new port
As I said - we need a quick and simple solution. The new maintainer of GDash, meonwax, won't dig too deep into the code, only mild not too complex changes are possible. All other things have to be done by cirix - and he doesn't have the time to continue. On a C64 the milling time is never 0 - even i...
- Thu Jul 13, 2023 3:44 pm
- Forum: News
- Topic: GDash new port
- Replies: 50
- Views: 19905
Re: GDash new port
To keep it simple I would do it that way: An additional option in the magic wall settings like „Milling time 0 is infinite“. *) if option „Milling time 0 is infinite“ is activated, value 0 should be handled the same as 999. *) if option „Milling time 0 is infinite“ is deactivated, value 0 should be ...
- Wed Jul 12, 2023 5:37 pm
- Forum: News
- Topic: GDash new port
- Replies: 50
- Views: 19905
Re: GDash new port
So the best solution would be if 0 means until the next second begins