Search found 638 matches
- Sun Mar 24, 2024 10:50 am
- Forum: Games: 8-bit
- Topic: Personal experience with fangames
- Replies: 5
- Views: 297
Re: Personal experience with fangames
I shied away from playing Marek's caves because I often heard (and saw in the cave maps) that the caves are partly very crazy and difficult to solve, and I'm more the kind of player who wants a cave solved within 15 minutes (at most!) :D Granted, some caves aren't that fair. I was inexperienced bac...
- Tue Nov 21, 2023 2:03 pm
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 820
- Views: 1025010
Re: Gdash
Amoeba is scanned before butterfly, but amoeba was checking if it was choked before it checked if it clashed, giving this result. That is not the reason. The choke check can not decide to convert within the frame. It must check for expanding possibilities in the entire cave first. If the amoeba is ...
- Mon Nov 20, 2023 6:29 am
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 820
- Views: 1025010
Re: Gdash
It is. I designed an engine test cave covering this a long time ago:
http://www.gratissaugen.de/erbsen/exact.html
- Sun Aug 06, 2023 10:43 pm
- Forum: News
- Topic: GDash new port
- Replies: 50
- Views: 19903
Re: GDash new port
Come to think of it, even this perfect solution has a potential flaw because there might be GDash original games where scheduling type was set to BD1 and milling timer was 0. If such a cave was made with an earlier GDash version, then 0 should be 0, but the "perfect" GDash version would r...
- Thu Aug 03, 2023 11:06 am
- Forum: News
- Topic: GDash new port
- Replies: 50
- Views: 19903
Re: GDash new port
About the magic wall timer. In BD1, BD2 and PLCK, it was a one byte value with an independent timer. It is set with a one byte value. The timer works by counting interrupts, ie. 60 per second on NTSC. Whenever it reaches 60, the magic wall's second timer is increased and then compared against the se...
- Mon Mar 13, 2023 11:44 am
- Forum: Tools, Fanstuff
- Topic: Tools for making standalone games?
- Replies: 2
- Views: 2816
Most people don't even notice the slow explosions. What makes you need fast explosions that badly? For the best PLCK experience standalone game, I suggest using the Deluxe Packer 1.55: http://www.gratissaugen.de/erbsen/dlp155.zip But you still get most of the annoying quirks of the original Construc...
- Sun Sep 11, 2022 9:03 pm
- Forum: Games: 8-bit
- Topic: Don Pedro BD5-11
- Replies: 62
- Views: 195841
- Fri Mar 11, 2022 10:23 am
- Forum: News
- Topic: Dustin's Boulder Dash
- Replies: 117
- Views: 194412
Logic DeLuxe's bugfix already fixes the strictly unsolvable caves A/5, I/4 and I/5. However, there are still a few solvable but insane higher-level caves which I also want to fix. The patch was updated years ago which also includes tweaks for K/4, N/2 and P/3. http://www.boulder-dash.nl/forum/viewt...
- Wed Dec 15, 2021 1:03 pm
- Forum: Games: 8-bit
- Topic: Feeling a little lost in BD games, seeking advice
- Replies: 13
- Views: 17308
- Mon Oct 11, 2021 2:26 pm
- Forum: Tools, Fanstuff
- Topic: Slime and (im)permeability explained
- Replies: 7
- Views: 11492
Note, however, that there is an issue with starting values that do not belong to the 949 cycle and can change the behaviour of the first ~30 slimes in the first frame (and only there). You should clarify which engine we are talking about. Obviously not Atari/C64, whose caves are too small for 949 s...
- Sun Nov 29, 2020 6:42 pm
- Forum: Tools, Fanstuff
- Topic: The Cave Scanning Order (CSO) university
- Replies: 22
- Views: 39290
- Sun Nov 29, 2020 5:54 pm
- Forum: Tools, Fanstuff
- Topic: Cave scanning order effects or "Safely touch fireflies!
- Replies: 72
- Views: 99803
- Sun Nov 29, 2020 1:45 pm
- Forum: This forum
- Topic: annoying log out on new posts
- Replies: 1
- Views: 10657
annoying log out on new posts
This is annoying: Whenever I click on that link which brings me to the first unread post in a topic, I'm suddenly not logged in. I can go back with the browser navigation, and then I'm logged in again, and I'm also keep logged in when I click on the topic's name or on a page number. Clearly somethin...
- Sun Nov 29, 2020 1:37 pm
- Forum: Tools, Fanstuff
- Topic: Cave scanning order effects or "Safely touch fireflies!
- Replies: 72
- Views: 99803
- Sun Nov 29, 2020 11:50 am
- Forum: Tools, Fanstuff
- Topic: The Cave Scanning Order (CSO) university
- Replies: 22
- Views: 39290
Open borders are a topic on its own, especially since there are several different implementations, and none of them is perfect. There is no official way, since the original game didn't have this feature. Ideally, as far as CSO is concerned, it should only effect elements which set flags between fram...