As an additional suggestion for the Conveyor Belt, how about a toggle switch that changes the direction of travel of the belt?
That might add another degree of required tactic to solve a puzzle?
Search found 6 matches
- Thu Jan 08, 2009 2:35 pm
- Forum: Games: Remakes
- Topic: New object suggestions for Gdash
- Replies: 52
- Views: 129628
- Wed Jan 07, 2009 9:40 pm
- Forum: Games: Remakes
- Topic: New object suggestions for Gdash
- Replies: 52
- Views: 129628
Some good suggestions there! I quite liked the 'Snakes' in the M.A.D 'Rockford' game, which, when their head touched a rock, turned it into a collectable item. It also had the added element of 'getting in the way' sometimes when you were trying to rush around. You could also have it increase in size...
- Sun Jan 04, 2009 7:52 pm
- Forum: Chat
- Topic: Happy 2009!!
- Replies: 1
- Views: 33811
- Mon May 12, 2008 4:11 pm
- Forum: Games: 8-bit
- Topic: Rockford - First Cowboy Level
- Replies: 11
- Views: 71614
- Tue Jan 08, 2008 2:17 pm
- Forum: Games: 8-bit
- Topic: Rockford - First Cowboy Level
- Replies: 11
- Views: 71614
Hiya, thanks for your responses. Funnily, I think I did post this elsewhere, but I erm, forgot where, and couldn't locate it to see the answer! ;) Simon15 - yes, that is indeed it, the invisible item was in the bottom right-hand corner of the coins. It could be destroyed by an explosion, but it didn...
- Sun Dec 09, 2007 5:12 pm
- Forum: Games: 8-bit
- Topic: Rockford - First Cowboy Level
- Replies: 11
- Views: 71614
Rockford - First Cowboy Level
Afternoon all! Great site, dedicated to a great game! I played (Mastertronic) Rockford a lot on the Atari 800Xl back in the 80's, but I recall that the first level of the cowboy areas was impossible to complete, as there were not enough coins to collect. There was, however, an invisible item in the ...