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Crazy Light Tools 3.0 development
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LogicDeLuxe
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Joined: 15 Jul 2007
Posts: 497

PostPosted: Fri Sep 26, 2008 3:47 pm    Post subject: Crazy Light Tools 3.0 development Reply with quote

All updates on CLCK will go into this thead.

Right now, here is a Title Screen Editor supporting color editing: http://www.file-upload.net/download-1138780/title-screen-3.0.prg.html
Keys:
1, q: foreground color for Big letters
2, w: foreground color for other chars
3, e: foreground color 2
4, r: foreground color 3
5, t: background color
6, y: border color
7, u: current cave color
8, i: other caves color

Known bugs:
Directory deluxe is broken. Filename typing glitch.
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LogicDeLuxe
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PostPosted: Fri Sep 26, 2008 8:47 pm    Post subject: Reply with quote

Those bugs should be fixed now: http://www.file-upload.net/download-1139494/title-screen-3.0.prg.html
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CWS
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Joined: 11 Jul 2007
Posts: 261
Location: Austria - Europe

PostPosted: Fri Sep 26, 2008 11:39 pm    Post subject: Reply with quote

Wow! Great that development has finally been continued... Smile

Will it also be possible to place boulders, diamonds, etc. on title screen?
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LogicDeLuxe
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PostPosted: Fri Sep 26, 2008 11:56 pm    Post subject: Reply with quote

CWS wrote:
Wow! Great that development has finally been continued... Smile

Will it also be possible to place boulders, diamonds, etc. on title screen?
Some elements are available in big letters mode on shift-numbers, like it was in the old version. That's all there is.
Now, I need to write the music editor, the English text and select the language according to deluxe.cfg. I might also implement cut and paste capabilities.

The Enemydesigner comes next, then.
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CWS
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Location: Austria - Europe

PostPosted: Sat Sep 27, 2008 9:19 am    Post subject: Reply with quote

LogicDeLuxe wrote:
CWS wrote:
Wow! Great that development has finally been continued... Smile

Will it also be possible to place boulders, diamonds, etc. on title screen?
Some elements are available in big letters mode on shift-numbers, like it was in the old version. That's all there is.
Now, I need to write the music editor, the English text and select the language according to deluxe.cfg. I might also implement cut and paste capabilities.

Thank you! I didn't know this. Unfortunately there are no boulders, diamonds and also not Rockford available. But it's ok as it is. Mainly it's important that the title screen editor will be finished and fully useable!

LogicDeLuxe wrote:
The Enemydesigner comes next, then.

Woooohhooooooo! Smile
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LogicDeLuxe
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PostPosted: Sat Sep 27, 2008 9:58 am    Post subject: Reply with quote

CWS wrote:
Unfortunately there are no boulders, diamonds and also not Rockford available.
Did you actually try this? Boulders are there for years.
Shift 2=dirt
Shift 3=boulder
Shift 4=bladder
Shift 5=slime
Shift 6=steelwall
Shift 8=brickwall
Shift 9=scrolling brickwall in big letters color
Diamonds and Rockford heads are only available as the text version, though. In normal letters mode:
^=Rockford head
£=diamond
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CWS
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Location: Austria - Europe

PostPosted: Sat Sep 27, 2008 10:50 am    Post subject: Reply with quote

LogicDeLuxe wrote:
CWS wrote:
Unfortunately there are no boulders, diamonds and also not Rockford available.
Did you actually try this? Boulders are there for years.
Shift 2=dirt
Shift 3=boulder
Shift 4=bladder
Shift 5=slime
Shift 6=steelwall
Shift 8=brickwall
Shift 9=scrolling brickwall in big letters color
Diamonds and Rockford heads are only available as the text version, though. In normal letters mode:
^=Rockford head
£=diamond

Ah! I didn't see that. Is there a key map available?

Edit: I found a full Rockford, too! Smile
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LogicDeLuxe
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PostPosted: Sun Sep 28, 2008 4:15 pm    Post subject: Reply with quote

New copy and paste support:

In copy mode, the cursor follows the mouse pointer.
Press button at the upper left corner and release it at the lower right corner of the range to be copied.

After the region is copied, the editor automatically switches to paste mode. In past mode, the cursor always has the size of the copied range and also follows the mouse pointer. Just click where you wish your copied part to be pasted.

http://www.file-upload.net/download-1143388/title-screen-3.0.prg.html
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LogicDeLuxe
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PostPosted: Thu Oct 02, 2008 6:29 pm    Post subject: Reply with quote

Music editor from No One merged into the Title Editor 3.0: http://www.file-upload.net/download-1153362/title-screen-3.0.prg.html
Known bugs: The wrong melody might be saved to the title file.
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CWS
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Location: Austria - Europe

PostPosted: Thu Oct 02, 2008 10:06 pm    Post subject: Reply with quote

Great new version! Seems finished now. Or is there something missing?

One problem: In "Inhaltsverzeichnis DeLuxe" the mouse pointer is jumping around like wild. To catch a thing is really hard...
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LogicDeLuxe
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PostPosted: Mon Oct 06, 2008 5:08 pm    Post subject: Reply with quote

CWS wrote:
One problem: In "Inhaltsverzeichnis DeLuxe" the mouse pointer is jumping around like wild. To catch a thing is really hard...
Works fine on my real C64, and also does in VICE and in CCS64.


There is a new Crazy Light Tools disk available: http://www.gratissaugen.de/erbsen/plans.html

- The Title Editor is complete now and full bilingual. Version reads RC1 (release candidate).
- The "C128 boots C64" tool is improved. On 1581 drives, it secures the bootblock from being freed by a validate by writing a CBM file called "bootblock" there.
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CWS
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PostPosted: Mon Oct 06, 2008 7:05 pm    Post subject: Reply with quote

Finally! Thank you! Smile
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Arno
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Joined: 17 Mar 2007
Posts: 355
Location: netherlands

PostPosted: Mon Oct 06, 2008 7:40 pm    Post subject: Reply with quote

Great work! Multi
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CWS
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PostPosted: Mon Oct 06, 2008 8:18 pm    Post subject: Reply with quote

how to use option colors (F7) in title editor?
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LogicDeLuxe
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PostPosted: Mon Oct 06, 2008 9:15 pm    Post subject: Reply with quote

CWS wrote:
how to use option colors (F7) in title editor?
Exactly like described in the first post of this thread. Yes, this is still missing in the manual. At least, it links to this thread, now.


New Construction Kit V3.0 rc5:
- Typos fixed ("ealette" and "directoin")
- Now reuses external en-original instead of internal gfxset. (reduces file size)
http://www.file-upload.net/download-1163494/de-luxe-kit-v3.0.html
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