I've made a caveset with the CL engine, it uses lots of the new elements but is still very much in the classical style in the sense that it's not overcomplicated with obscure new features and it has some consistency.
Anyway I've got 40 caves, Arno's played 'em but I don't know how to use that program's packer.
I have a soft spot for the original Kit, since I used it a lot as a child, but the idea of making more games with CLCK is a delicious thought, since even with traditional cavestyles it's handy to have the following features:
- More than 99 diamonds to complete level (great for those diamond-and-rock filled levels!)
- Choose starting direction of enemies as you place them - great for setting up cool formations
- Better scrolling in 'teamwork' levels with more than one Rockford. (Check out the teamwork levels in Sendydash 3 - it's a bugger designing them so the screen follows you reasonably well)
- More control over the amoeba. I even managed to stop the amoeba growing entirely on one cave by altering a couple of special parameters (I think I had to enable a feature where all amoeba is converted to amoeba when it grows bigger than 1 unit (I.e., when the cave starts!). The 'new' amoeba that appears in it's place doesn't grow. Setting the growth rate to 0 is similar but the amoeba still grows randomly a little bit before solidifying which might ruin puzzles.)
- Better GUI by miles (though I still find myself finishing caves quickly with the old Kit, some of it's bugs are LETHAL!)
- Some of the extra elements work well in 'classical' style levels, such as the vertically expanding walls, the acid, etc...
- Other stuff.
PLEASE TELL ME HOW TO COMPILE CAVESETS IN CLCK!

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