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subotai Member
Joined: 25 Jan 2009 Posts: 67
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Posted: Sun Jun 20, 2010 7:09 am Post subject: |
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| Sarr. wrote: | | there are some tricks and hacks involved in the original engines that are not easy to spot at first sight |
That's why I'm posting here.
| GAD Zombie wrote: | We (me and Sarr) are collecting all bug reports and will be working on it
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That's why I'm posting.
Sorry, I just edited this posting. It is not my best day today and I was a bit upset, that you don't even check this issue. That was not very constructive from my part.
Believe me, it has nothing to do with the smooth scrolling.
subotai
Last edited by subotai on Sun Jun 20, 2010 10:43 am; edited 2 times in total |
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subotai Member
Joined: 25 Jan 2009 Posts: 67
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Posted: Sun Jun 20, 2010 7:12 am Post subject: |
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| Sorry double post. |
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cirix Member

Joined: 01 Feb 2008 Posts: 240
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Posted: Tue Jul 13, 2010 4:14 pm Post subject: |
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| Sarr. wrote: | | - random layer fill algorithm is now placing cave elements like in the original BD-engine. however, there is a twist - unlike BD-engine, BR3D is not limiting you to use max 4 random elements subset |
that was long ago possible, already in gdash, by putting more than one random fill objects over each other. so i think this was an unnecessary incompatible change... or do i miss something? _________________ cirix |
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Sarr. Member
Joined: 27 Oct 2009 Posts: 16 Location: The Netherlands
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Posted: Tue Aug 31, 2010 3:42 pm Post subject: |
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[back from holidays!]
about 'there is a twist - unlike BD-engine, BR3D is not limiting you to use max 4 random elements subset' - BR3D doesn't use random fill objects [well, supports them as read-only for playing, but its editor is not objects-based].
when defining the base BD random fill layer, where in BD/GDash you can specify only 4 elements with probabilities, in BR3D you can specify more and get more variety. this is not intended to emulate RandomFillObject known from GDash in any way, it's just a compromise between an old-BR3D and BD-like way of defining random fill layer - so that the old BR3D users won't be lost in the new editor [and the old-BR3D caves can be transformed into BDCFF format with minimum loss of detail]. |
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CWS Member

Joined: 11 Jul 2007 Posts: 261 Location: Austria - Europe
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Posted: Tue Aug 31, 2010 8:44 pm Post subject: |
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Hope there will be a new release soon!  |
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Klaxer Member

Joined: 05 Apr 2009 Posts: 11 Location: Moscow, Russia
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Posted: Wed Sep 01, 2010 10:37 pm Post subject: |
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| Background sound-atmosphere is ok but other sounds (including music of title) just horrible! Please - turn original C-64 sounds and music back (original Atari-sounds too sharp for ears). Or make it as possible function. Thanks! |
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