CWS wrote:Does really nobody have the space graphics theme from Boulder Dash 3? I searched a lot with google but I did not find a valid link...
Here is my collection:
http://jutas.eet.bme.hu/~cirix/gdash/gfx/
they're already in gdash color format.
and here is the thing for bd3:
http://jutas.eet.bme.hu/~cirix/gdash/gf ... al-bd3.png
CWS wrote:Step[000].Rand[053].Perm[000].Result[1]
Step[000].Rand[226].Perm[000].Result[1]
oops, i forgot to remove some debug routine.
it will be removed in the next release...
which will take some time to appear, as currently i'm doing a major rework on many parts of the game, and not everything is working yet.
subotai wrote:You took the import table for the elements from the inside faq, didn't you?
yes and no. gdash did not process "scanned" elements exactly the same way, as the c64 engine did. so it is exactly the scanned elements - for example, explosions - where minor differences exist.
the current version i mentioned above correctly supports them, too, so this is to change.
(explosions are unfortunately sometimes a mess in the original engine, too. in different versions, explosions took a different number of frames to complete... also, the explosion 1 had a scanned version (explosion 0), while the others not)
for the pushed boulders thing, please tell me the name of the game and a cave, where i can test it to see exactly what happens.