cheers,
Paul
Moderator: Admin
Thanks Richardsubotai wrote:Sad to read that. I wish you good look! But nice to read that you have plans to continue the development of your game.
Richard
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- two scrolling speeds (normal and fast)
- Fixed wrong graphics pointer for magic wall
- Replaced hidden exit graphics with dirt mod graphics
- 20 signs for cave description
- 16 bits for saving cave time, diamonds needed, etc.
- support for C64 colors
- support for dirt mod
- selectable amoeba and slime graphics pointer

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- new levelset file version
- C64 color informations are stored in levelsets
- support for custom sfx
- better support for C64 sfx
- variable scroll speed
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Options - video settings - use custom colors (yes/no)
=> Set to "yes" to use c64 colors if supported by the tileset
Options - use custom settings (yes/no)
=> set to "yes" to use the custom settings.
Options - videosettings - classic walking (yes/no)
=> If this is set to "yes", the player looks to the left or to the right when moving up or down.
Options - videosettings - scroll speed:
=>
slow (c64)
fast (dos)
adjusted (adjusted to player speed/cave delay)

Sure, that's just great! I'm getting in a xmas mood now....subotai wrote:@Arno: I hope that it's o.k. for you that I included your nice x-mas game in my game package.


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- Addes new aspect ratios: Arcade, PAL, NTSC
- Most animations independent from game speed
- Timer independent from game speed
- Adjusted Amoeba Timer to different game engines
- Score for left time depends on level (5 points per second for level 5)
- Recording/Playback of demos is locked for levelset with Breakscan setting
- Diagonal Walking stored as global effect (but not supported!)
- Bd1 Breakscan supported
- Digging effect (digging converts dirt to element)
Bugfixes:
- Fixed bug in falling boulder/diamond routine
- Amoeba Sound stops, when amoeba was destroyed
- Reset cave selection screen after recording a demo
- Fixed graphical glitch in Diego Dirt Looks like effect.
- some other minor bugfixes
Known Problems:
- Some glitches in breakscan routine
- Some sound effects are not paused
- No support for different aspect ratios in intermissions
Game patch:
- Fixed inbox hatching delay for "Dustin's RockFort"

Thanks for the update matesubotai wrote:Hi folks,
I've released the latest version on my website one week ago. Check the first post of this thread to get the link.
The editor for importing memory dumps and creating own games is included in the download. Recording replays is not supported in the current release due to a timing problem. I will try to fix this as soon as possible.