Everything about the old and new Boulder Dash games for C64, Atari, ...
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subotai
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Posts: 251 Joined: Sun Jan 25, 2009 4:19 pm
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by subotai » Tue Dec 18, 2012 11:21 am
Thanks for sharing! I like your games. Not too hard (frustrating) but challenging. Forcing the player to restart always with cave A is a bit hard. I already "patched" the cave selection
UnlimitedStar23 wrote: i fixed some problems in my Boulder Dash games
Which caves couldn't be completed?
UnlimitedStar23
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Posts: 19 Joined: Thu Aug 07, 2008 9:14 pm
Location: Germany, NRW, Reken
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by UnlimitedStar23 » Tue Dec 18, 2012 3:06 pm
Thanks
I fixed all intermissions in the first game. I also switched two caves in the first game. Cave L is now Cave T and Cave T is now Cave L.
In part two i fixed Cave P and Cave R.
UnlimitedStar23
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Posts: 19 Joined: Thu Aug 07, 2008 9:14 pm
Location: Germany, NRW, Reken
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by UnlimitedStar23 » Sun Dec 23, 2012 9:44 pm
Push =)
Take a look at the opening post. My BoulderDash UX series are complete now!
Arno
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by Arno » Mon Dec 24, 2012 2:51 pm
Thanks for the release, and merry xmas!