Marto wrote:- Masters Boulder Dash Cave B, the inbox timing is out rendering the cave unsolvable (firefly smash under both PAL and NTSC), a quick change of the hatch value from 2 to 3 for all levels sorts that out.
These are presumably caused by the small inaccuracy of the cave timing routine (which tries to imitate an original c64). Maybe I will add the game as a special case, if i cannot tune the timing.
Anyway, I just tested GDash on Windows8. Interestingly, it ran much better without fine scrolling, than with it. (In fullscreen mode.) Maybe it depends on the operating system: one should try both settings, and see which one is better.
Edit: this is interesting. In the cave you mentioned, DonPedro/MasterBoulderDash/Cave B, the hatching time is 3 secs on the C64 as well. And in other caves, for example Cave A and Cave M, it is 2 secs. I don't know where this is set (where the values are stored). On the other hand, I measured 159ms / cave iteration in Cave B, and the values calculated by GDash are around 158-159-160, so its estimations are pretty accurate. (Thanks to CWS who helped me with measurements a long time ago

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So this game will also be added as a special case.