- Cave B requires 80 diamonds at all five levels, while in the original BD2 the required amounts are 75, 80, 85, 90, 95.
- The dirt color is also modified in the slime-caves E and M:


Moderator: Admin


Why should it?Simon wrote:Maybe SBD-2 has the magic wall bug again?
Exactly. Restarting the cavescan tricks the amoeba to not count the remaining possibilities of growing in the remaining part of the cave.RTADash wrote:Also, there was the cavescan restarting when a boulder was dropped onto it- I don't know if its technically a magic wall bug, but it certainly wouldn't happen without it.Or is that the same as the amoeba converting one?
Peter Liepa wrote his BD games for the Atari. Are these magic wall issues and bugs also present in the Atari version? And was the cavescan "bug" removed in Atari-BD2 as well?LogicDeLuxe wrote:Arno, could you do this and add that information to the interview page, then?
Good questions. I have to check them as well. But I suspect they are the same, because those aren't system specific things.Arno wrote:Peter Liepa wrote his BD games for the Atari. Are these magic wall issues and bugs also present in the Atari version? And was the cavescan "bug" removed in Atari-BD2 as well?
I loaded them in an Emulator. The executables I have are not compressed, just I took a hexeditor and quickly changed the regular wall in BD 1, Cave A into a magic wall and the outbox into an amoeba. And in BD 2, you can pretty much just start with the caves suitable for testing those things right out of the box.Simon wrote:Wow, cool! Do you have the complete source code to the Atari version, or how are you able to check all these questions so fast?
All of them were fixed over the years, exept for When a game is paused and unpaused, the Amoeba can be heared before the start signal. No one really found this one distracting, so no one cared about fixing this.CWS wrote:Can't remember exactely but I think all these bugs are not present in CLCK 3.0, aren't they!?
When it's done.By the way - any idea when it will become final?
Not really. Those names (including Enemiedesigner) doesn't tell, that it's for the graphics, and not for the behavior. Also neither Enemy nor Creature isn't that precise, as Diamonds for example hardly belong to that category. Elements is better, but still doesn't precisely tell, what it does.CWS wrote:Crazy Light Creatures Kit (CLCK)...
Crazy Light Elements Designer sounds nice as it describes the program perfectly.