CLCK 3.0

Everything about the various Boulder Dash tools, and other stuff created by the fans.

Moderator: Admin

User avatar
LogicDeLuxe
Member
Posts: 655
Joined: Sun Jul 15, 2007 12:52 pm
Contact:

Post by LogicDeLuxe »

Dustin wrote:But I've come to think about it; the levels aren't that important to me ... It would be nice, however.
There are caves where the level option is quite fine, since changing random seed can extremely change the difficulty, but in other caves I'm gonna make, there isn't anything random so you can just put the DR up and the time down...
As you can have up to 48 caves (intermissions included) in PLCK and CLCK (a few less, if they are rather complex) compared to those hardcoded 20 of the BD1 and BD2 engine, there is no reason not to build just several versions of those caves in your game where it makes sense. This was done before in at least some PLCK games.
User avatar
Dustin
Member
Posts: 617
Joined: Sun Sep 23, 2007 1:15 am
Location: Erlangen, Germany

Post by Dustin »

BTW, if anyone here would test some of my caves and tell me his/her opinion about it before I put 'em in the game, I#d be thankful. I'd send them to you, eg by mail. But don't steal the ideas ! ;-)
User avatar
RTADash
Member
Posts: 414
Joined: Sat May 26, 2007 3:21 am
Location: USA (in Ohio)

Post by RTADash »

Dustin wrote:BTW, if anyone here would test some of my caves and tell me his/her opinion about it before I put 'em in the game, I#d be thankful. I'd send them to you, eg by mail. But don't steal the ideas ! ;-)
I'll be happy to test them, there's a direct link to my email on the forum.

Oh, and don't worry, I won't steal any ideas :D. My RTABD 5-level versions of BD1 and 2 have already been done for a little while (I just haven't released them yet).
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Post Reply