@CWS I agree that a GDash update would be great! On the other hand, if cirix says he has no time for it (after all, he would probably have to re-familiarize himself with the whole programming issue first before even starting to fix the bugs), I think we just have to accept it. After all, GDash is very well playable as it is, and the bugs are rather specific and shouldn't occur too often. Yes, the bug I was talking about is a GDash bug (and a very specific one too).
@all: As I've already teased my game-in-work
BD - The New Elements 2 so often in this thread, I wanted to give you another little teaser and here it is

As already mentioned, the game will feature a lot of the GDash-specific BD elements and effects.I intend to introduce the non-standard elements/effects one by one and gradually so the players can have fun exploring each of them!

There will be 26 "zones" (one for each letter) with usually one small intro cave and 3 standard-sized caves each. This makes more than 100 caves in total! The 3+1 caves of a zone are connected by one or two common themes.

Current state of development: ~40% finished.

probable release: 2nd half of 2022 or 1st half of 2023

And here are a few names of zones which are already finished:
C: Cosmos Chaos Zone
E: Endless Rain Zone
H: Hidden Passage Zone
K: King of Chess Zone
Perhaps you can already guess what themes these zones have?
Other games I'm currently working at:
Dustin's BD 21
Expert Remix 2 - What Rockford Left Behind
Boulder Dash Alphabet
Boulder Dash 3 Extended Bugfix (a proper five-level version of BD3. Logic DeLuxe's bugfix already fixes the strictly unsolvable caves A/5, I/4 and I/5. However, there are still a few solvable but insane higher-level caves which I also want to fix. Also, the diamond requirements for each cave are identic on all levels, which I'm gonna change too.However, I'm slightly worried about the copyrights here - would such a release be problematic? Does anyone know?)