Slime permeability is based on nine different values, from 0 (liquid) to 8 (impassible), with each incremental value causing objects to take longer to pass through slime. Exactly how long and when is dictated by the engine's two RNG counters.
Amoeba has two key factors:
- amoeba max threshold (usually 200 when it can't be modified): if amoeba meets/exceeds this threshold it will become boulders
- amoeba growth time - after this amount of game time passes, amoeba will begin expanding rapidly until it is either fully contained or exceeds the max threshold above
Alchemystics Design: The chemistry of creativity.
Boulder Dash 40th prerelease beta tester/bugchecker.
Responsible for Alchemyst Dig/Dangerdash series!
0.250 for permeability is roughly the equivalent of "6" in the construction kit.
Amoeba time is the time spent when amoeba expands slowly. When this time expires, amoeba shifts from slow growth to rapid growth. It does not convert until 2 or 3 conditions are met, depending on the engine (the third condition can be toggled with Krissz's construction kit):
- when the amoeba can't expand anymore and is below 200 units (for instance, entrapped by boulders on all sides)
- when the amoeba expands to 200 or more units
- (BD1-specific, can be toggled as a cave parameter in Krissz's kit and GDash) when a magic wall is activated
So amoeba time just governs how long amoeba stays in slow growth before it changes to rapid.
Alchemystics Design: The chemistry of creativity.
Boulder Dash 40th prerelease beta tester/bugchecker.
Responsible for Alchemyst Dig/Dangerdash series!