Gdash
Moderator: Admin
- benjamind2011
- Member
- Posts: 68
- Joined: Fri Sep 23, 2011 11:27 pm
Updates series 3 and 4 caves now at an updated link.
Link is valid for a week.
https://we.tl/t-LvT4An65yW
Link is valid for a week.
https://we.tl/t-LvT4An65yW
- benjamind2011
- Member
- Posts: 68
- Joined: Fri Sep 23, 2011 11:27 pm
Indeed it is. Inbox is blocked by a brick. Will fix this problem right now.zsom wrote:Hi
in part III it is impossible to pass f / 1.
I think I'm going to have to go through and test more caves, since I must have missed a few obvious things. I went through this and looked at the random seeds and made sure I could exit, but on this one I neglected to see if I could enter. LOL.
I'll edit it now and repost the updated III.
- benjamind2011
- Member
- Posts: 68
- Joined: Fri Sep 23, 2011 11:27 pm
Hello
A new version of Gdash-export 1.2 has been released
Download link:
https://github.com/revvv/gdash-export-CrLi/releases
A new version of Gdash-export 1.2 has been released
Download link:
https://github.com/revvv/gdash-export-CrLi/releases
-
- Member
- Posts: 1
- Joined: Mon May 08, 2023 6:06 pm
- Contact:
GDash on macos Ventura 13.2 doesn't run
Can't run Gdash, process just doesn't run, DAE know what to do?
Using macos Ventura 13.2
1. I've installed Macports
2. Typed in
3. After long installation, Gdash appeared inside Applications folder
4. Can't launch it — just nothing happens
Using macos Ventura 13.2
1. I've installed Macports
2. Typed in
Code: Select all
sudo port install gdash
4. Can't launch it — just nothing happens
Re: Gdash
benjamind2011
Hello
I have a request
Could you share your gdash games with me again?
My e-mail address:
zsommk@gmail.com
Hello
I have a request
Could you share your gdash games with me again?
My e-mail address:
zsommk@gmail.com
Re: Gdash
I see that "revvv" is getting started and has already released another update to gdash-export-crli version 1.4
Here's the link to this version:
https://github.com/revvv/gdash-export-CrLi/releases
Regards
Here's the link to this version:
https://github.com/revvv/gdash-export-CrLi/releases
Regards
- benjamind2011
- Member
- Posts: 68
- Joined: Fri Sep 23, 2011 11:27 pm
Re: Gdash
Yes, sure. I will do this once I recover from a major vertigo spell. This is the first time I've read the forums in a while, and I see that a new version of GDash is up to...hopefully will get to do both soon.zsom wrote: ↑Fri May 26, 2023 8:16 am benjamind2011
Hello
I have a request
Could you share your gdash games with me again?
My e-mail address:
zsommk@gmail.com
Re: Gdash
Just to mention this here in the thread, too:
Development of GDash has been continued by revvv as mentioned above.
Some bug fixes have been done, the editor works stable now.
Best improvements yet:
Automatic game controller support (bluetooth, too)
Higher scaling factors for the game
New optional animation for running up and down
Added BD3 graphics theme
Command line options for bulk export
Additional OpenGL shaders
Several updates and fixes in the pipeline
For me as a Mac user best thing is that GDash is finally a regular APP and can be started as any other app.
And OpenGL works on MacOS again. Minimum system requirements is MacOS Catalina.
Dustin is working on an updated cave archive.
Development of GDash has been continued by revvv as mentioned above.
Some bug fixes have been done, the editor works stable now.
Best improvements yet:
Automatic game controller support (bluetooth, too)
Higher scaling factors for the game
New optional animation for running up and down
Added BD3 graphics theme
Command line options for bulk export
Additional OpenGL shaders
Several updates and fixes in the pipeline
For me as a Mac user best thing is that GDash is finally a regular APP and can be started as any other app.
And OpenGL works on MacOS again. Minimum system requirements is MacOS Catalina.
Dustin is working on an updated cave archive.
Re: Gdash
Wow, great news it's being maintained! Well. Done.
Using the latest Win release (8/15), I noticed that Windows freezes temporarily when resizing or moving the game window.
The Main window seems to resize itself based on I don't know what when toggling the "full cave view" game mode. (can't reproduce after deleting the old appdata data)
I seem to be stuck in 3x zoom factor in "full cave view" mode no matter what I pick in the options.
If you take requests...
Smoother scrolling that also keeps up on horizontal movement. Actually it only seems to be an issue on GTK+ but we don't get menus in the other 2 modes.
An extended cave view such as Krissz (30x18) which feels less cramped but doesn't take up as much screen space as full cave view.
Using the latest Win release (8/15), I noticed that Windows freezes temporarily when resizing or moving the game window.
The Main window seems to resize itself based on I don't know what when toggling the "full cave view" game mode. (can't reproduce after deleting the old appdata data)
I seem to be stuck in 3x zoom factor in "full cave view" mode no matter what I pick in the options.
If you take requests...

An extended cave view such as Krissz (30x18) which feels less cramped but doesn't take up as much screen space as full cave view.
Re: Gdash
Is there a programmer here who could help with the problem that in OpenGL the screen is not centered but always in the lower left corner? Happens on all systems.
https://github.com/revvv/gdash-export-CrLi/issues/29
https://github.com/revvv/gdash-export-CrLi/issues/29
Re: Gdash
GDash (respectively any2gdash) can not convert games from C64 memory dumps where the title screen says "same game Y/N" and "number of screens:" - no idea which kit creates this. It simply does not find the caves in the dump.
Does anybody have a solution for this?
Does anybody have a solution for this?