@Arno, I'm going to send you an email with the Boulder Remake versions of RTAD1-5.
This is my favorite remake, also!

It's great how the smooth movement doesn't interfere with the accuracy of the game engine.
There are two tiles (or elements, whatever) that still need to be added, however

:
1. The hidden exit
2. The destructible titanium wall
There are also a few bugs in the original engine that aren't replicated quite right:
1. The Magic-wall-converting-amoeba trick doesn't seem to work all the time even when all conditions are met. (The option being unchecked, the two time values being the same, and the amoeba being below the M-Wall)
2. The multiple Rockfords are now perfectly synchronized. This wasn't the case in the original engine and at least one cave (RTAD5 int4) requires this bug to merge the 3 partial lines of rockfords into 2 complete lines.
Despite these things, this remake is still the most impressive of them, in my opinion.
[EDIT] I just came across two more [minor] things:
1. The "cave delay" setting is missing. This is especially important for being able to finish some intermissions in time.
2. The magic wall graphic doesn't quite return to a normal wall when it's done working.
[EDIT2] 2 more things, one is quite important
1. (As of version 2.0) The timing of the inbox is a split second too fast which probably makes many caves unsolvable. BD2 cave E/1 is "broken" if you convert BD2 fresh from a memory dump. The cave does work, though, in the crap BD2 version supplied with the game, where there are many mistakes.
2. Time is not supposed to pass while you warp to the other side of the screen.
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.