Gdash
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altermaven
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Re: Gdash
This might be due to the reason that these cavesets may have used some unknown or benign packer that the converter cannot recognise, due to the data not exactly having parity with the tool (this could be any package that had been created before a standardized means was made available, most likely due to Assembly tinkering). It could also conflict based on the type of engine being unknown.
Alchemystics Design: The chemistry of creativity.
Boulder Dash 40th prerelease beta tester/bugchecker.
Responsible for Alchemyst Dig/Dangerdash series!
Boulder Dash 40th prerelease beta tester/bugchecker.
Responsible for Alchemyst Dig/Dangerdash series!
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altermaven
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Re: Gdash
I do not really know for sure. I was just making an analysis based on knowns vs. unknowns. I haven't really found the answer myself.
Alchemystics Design: The chemistry of creativity.
Boulder Dash 40th prerelease beta tester/bugchecker.
Responsible for Alchemyst Dig/Dangerdash series!
Boulder Dash 40th prerelease beta tester/bugchecker.
Responsible for Alchemyst Dig/Dangerdash series!
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altermaven
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Re: Gdash
.bd is a BDCFF file, which is plaintext, whereas .gds is a compressed GDash caveset. The only difference is how GDash interprets these, and both are the same.
Alchemystics Design: The chemistry of creativity.
Boulder Dash 40th prerelease beta tester/bugchecker.
Responsible for Alchemyst Dig/Dangerdash series!
Boulder Dash 40th prerelease beta tester/bugchecker.
Responsible for Alchemyst Dig/Dangerdash series!
- LogicDeLuxe
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Re: Gdash
It is. I designed an engine test cave covering this a long time ago:
http://www.gratissaugen.de/erbsen/exact.html
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altermaven
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Re: Gdash
Amoeba is scanned before butterfly, but amoeba was checking if it was choked before it checked if it clashed, giving this result.
Alchemystics Design: The chemistry of creativity.
Boulder Dash 40th prerelease beta tester/bugchecker.
Responsible for Alchemyst Dig/Dangerdash series!
Boulder Dash 40th prerelease beta tester/bugchecker.
Responsible for Alchemyst Dig/Dangerdash series!
- LogicDeLuxe
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Re: Gdash
That is not the reason. The choke check can not decide to convert within the frame. It must check for expanding possibilities in the entire cave first. If the amoeba is not dormant and there are no expanding possibilities encountered at the end of frame, only then will the amoeba conversion get triggered.altermaven wrote: ↑Mon Nov 20, 2023 5:00 pm Amoeba is scanned before butterfly, but amoeba was checking if it was choked before it checked if it clashed, giving this result.
It is the fact that enemies check for amoeba contact before they move. Which in this case is before the butterfly touches the amoeba. In the next line, the amoeba is blocked by the butterfly, thus expanding possibility will not get flagged here. In the next frame, the amoeba comes first in the scanning order and converts to a diamond. Then the butterfly sees the diamond and thus does not explode on it.
I exploited this in an early not that well designed cave of mine, ie. Deluxe Dash 1, Cave 11:
It is quite luck depended. If all goes well, you can exploit this trick while suffocating the other end of the amoeba with yourself. The cave can be done without freeing a firefly at all, but you have to be quite lucky to reach the exit in time. There are several annoying ways the cave will work against you, obviously.

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altermaven
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Re: Gdash
Perhaps I have worded it incorrectly but your explanation has made for a more detailed observation of why this occurs. In which I thank you for this.
Alchemystics Design: The chemistry of creativity.
Boulder Dash 40th prerelease beta tester/bugchecker.
Responsible for Alchemyst Dig/Dangerdash series!
Boulder Dash 40th prerelease beta tester/bugchecker.
Responsible for Alchemyst Dig/Dangerdash series!
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HerzAusGold
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Re: Gdash
Maybe I can help. I have dumped all BD-Games from Tosec - from scratchCWS wrote: ↑Tue Sep 05, 2023 5:10 pm GDash (respectively any2gdash) can not convert games from C64 memory dumps where the title screen says "same game Y/N" and "number of screens:" - no idea which kit creates this. It simply does not find the caves in the dump.
Does anybody have a solution for this?
So give me the name of the game or an .d64 File and I will check them.