Feels right to me. The scrolling is a bit different, though I like it the way it is.*) Sometimes I have the feeling that GDash is not as fast as the real
one. Is this my computer or is the speed of the game a little bit slower
than it should be?
When drawing a map, continues drawing makes sense, but when building Point-objects, it pretty much would defeat its purpose of using little RAM. This could be an option, but the user should aware of what he's actually doing then.*) In editor: When using the "Point" drawing tool it would be nice if it
draws the selected object as long as I press the button. Not only single
elements at single clicks. Would be easier to draw. Or add another tool
which can do this.
In my upcoming engine, I thought of organizing them in the way they are in CLCK, but giving them tool tips describing them. In addition, I'd add a submenu with the internal elements for use with effect commands.*) I think the "Draw:" and "Fill:" menus are too complex. Don't you
think it would be better to show all elements in the sidebar or similar?
Maybe another sidebar on the right side of the screen? Or at the bottom?
Or even above? At the moment it is not the fastest method to select the
item I need. Maybe in the "View" menu, another sidebar with all objects
(including description as in the pullup-menus)?
In fact, this should be optional, but available.*) When Rockford is running out of the screen on right side, it should
appear on the left side one line under it. Now he is comming in in the
same line.
There should be command line options for those special cases. Also there are some games with global Diego Effects which also needs a parameter.editor or importing tools
- eg enable diagonal movements for all caves
I like the fact, that you release the code under GPL. It's not the best idea to bundle the engine with the official graphics, though. This better be an add-on I'd say. If you like, you may use my Dash Dimension graphics for the official elements to bundle them with your engine. The additional elements should be fine taken from CrLi, as they never were commercially distributed.