Abysm - my own Boulder Dash inspired game

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Renons
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Abysm - my own Boulder Dash inspired game

Post by Renons »

Hello!
Is a bit of self promotion Ok on this forum? If so, is anyone interested in looking at the Boulder Dash inspired game I'm working on? It's called Abysm and the first episode/demo with 18 levels is available for download for Windows and Linux:

https://renons.itch.io/abysm

If anybody is interested in playing and providing feedback I'd be most grateful! I'm hoping to finish the game with three additional episodes in late 2025, and might end up putting it on Steam, mostly to make it simple to get it running on my Deck, where all such things belong.

Abysm has hand-crafted pixels, an extremely lightweight story element, and atmospheric music (which is the part I didn't craft). The game was originally made for a game jam last fall, inspired by my memories of playing BD on my C128 35+ years earlier, but filtered through a more "realistic" theme, as well as a healthy dose of time pressure. Needless to say it didn't end up as a beat-by-beat recreation of the way the original works, by a long shot, but is clearly a game in the same tradition. Abysm explicitly favors small single-puzzle levels, won't let you outrun falling rocks, and doesn't feature any diamonds. But I hope you still find it interesting:-)
Renons
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Re: Abysm - my own Boulder Dash inspired game

Post by Renons »

Grid based "physics" can at times be a bit... unpredictable... this makes perfect "sense" but wasn't exactly what I envisioned when I added ice boulders:
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Renons
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Re: Abysm - my own Boulder Dash inspired game

Post by Renons »

A new version of my demo is now available for download:

https://renons.itch.io/abysm/devlog/985 ... -available

If you enjoy the first episode and are interested in helping me playtest the rest of the game, contact me!

Want to see the trailer before you download? :-)

youtu.be/O_fW5K3Au8o
Renons
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Re: Abysm - my own Boulder Dash inspired game

Post by Renons »

Abysm finally gained the most important feature any video game can have, an idle animation for the player:


youtu.be/zdiYHd9FRsE

Apart from this breakthrough, development is continuing as quickly as a hobby project reasonable can, even though I've been forced to realize that the release of the full game won't happen until early 2026.
Renons
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Re: Abysm - my own Boulder Dash inspired game

Post by Renons »

Been hard at work and Abysm now has a Steam page with capsule art, a new trailer, a wishlist (hint!), and all those things:

https://store.steampowered.com/app/4025180/Abysm/


The trailer can also be viewed on YouTube:

youtu.be/cGBTVUz529E
Renons
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Posts: 7
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Re: Abysm - my own Boulder Dash inspired game

Post by Renons »

Hello!
The demo is now out on Steam, making it really easy to try it out, at least if you are as well:

https://store.steampowered.com/app/4119340/Abysm_Demo/

It's available for Windows and Linux, and one of the reasons it is on Steam in the first place is to make it easy to play on the Steam Deck, so if you have one, that's an option :-)
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CWS
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Re: Abysm - my own Boulder Dash inspired game

Post by CWS »

Looking very promising! MacOS version requested!
Renons
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Re: Abysm - my own Boulder Dash inspired game

Post by Renons »

Hello CWS!
Thanks, Id love to provide a Mac version, but I unfortunately don't have the means to build or test such a thing at the current time.
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