A little quiz ;-)

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Dustin
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Post by Dustin »

OK, but that was not used at all in the games!!
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
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Arno
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Post by Arno »

RTADash wrote:
Dustin wrote:I can't find anything missing.
Explodable Steelwall?
Yep, that's the missing one (BD1 engine element)!
Now you two may togetter ask the next question! ;)

Or even better, as Dustin found 95% of the answer, he may ask the next question, and RTADash may ask a bonus question related to the same topic... :idea:

Just note, if I go further in the classic series, I found out that:
- BD4 introduces destructable titanwall as both random fill and object command;
- BD8 introduces butterflies as random fill;
- BD9 introduces titanwall as random fill. (Unless there are games released earlier which I'm not aware of...)
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Dustin
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Post by Dustin »

Hey Rory!
I've got anice question in my mind, I'll PM it to you. If you like it, it'll be our question, won't it? :-)
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
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RTADash
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Post by RTADash »

Sounds good! :)
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
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Dustin
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Post by Dustin »

OK, so here's RTA Dash's and my question:
Consider BD2, cave K/1. Assume you've never heard anything about BDCFF or similar info sources. You only have the game BD2. Give us a possibility to find out how long the magic wall time of cave K is.
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
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LogicDeLuxe
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Post by LogicDeLuxe »

Dustin wrote:Consider BD2, cave K/1. Assume you've never heard anything about BDCFF or similar info sources. You only have the game BD2. Give us a possibility to find out how long the magic wall time of cave K is.
That's easy. Touch a firefly at an appropriate place and exlode in a way that a diamond drops into the magic wall. Then count the seconds.

Here is the prove: http://www.file-upload.net/download-118 ... e.zip.html (VICE 2.0 recording)
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RTADash
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Post by RTADash »

Exactly! (Nothing wrong with an easy question.) :)

Your turn.
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
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LogicDeLuxe
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Post by LogicDeLuxe »

Why is the gap between the status bar and the cave bigger than normal? Neither the game nor the screenshot is altered in any way. It's exactly the way Dr. Watson released it back then.
Image
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cirix
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gap

Post by cirix »

LogicDeLuxe wrote:Why is the gap between the status bar and the cave bigger than normal?
I don't know, but your fixed version does not have it :)
bye
cirix
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Arno
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Post by Arno »

All I know about BD4 is that Dr. Watson took the BD1 game and modified the cave data - probably in a trial-and-error fashion at first, as there was very little knowledge about the engine at that time.

Perhaps, in this process, he accidently changed a parameter which controls the height of the screen. At least, as Logic fixed it, it is probably not a consequence of a change in the caves.
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LogicDeLuxe
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Post by LogicDeLuxe »

Arno wrote:Perhaps, in this process, he accidently changed a parameter which controls the height of the screen. At least, as Logic fixed it, it is probably not a consequence of a change in the caves.
No. He didn't change a thing other than the caves in that engine, which is easy to prove: do a soft reset and type sys36457, and surprise: back to normal!

Hint: take a closer look at the intro!
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Dustin
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Post by Dustin »

All I note is that at the top and the right, there's missing a part of the cave.
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
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Arno
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Post by Arno »

Then it must be the 'DR' at the top of the intro screen. Apparently the lines used for this overlap the scrolling part of the screen, like a black bar. Still, the non-scrolling parts (status bar and title screen) seem to display correctly.
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cirix
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Post by cirix »

you mean, something coded for the intro which is unintentionally left there for the game? that is, some vic-ii mode that boulder dash does not reset back to its default? maybe.
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LogicDeLuxe
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Post by LogicDeLuxe »

cirix wrote:you mean, something coded for the intro which is unintentionally left there for the game? that is, some vic-ii mode that boulder dash does not reset back to its default? maybe.
It is indeed a vic-ii register which BD does not touch, but instead expects it to be at power on defaults. But which one is it exactly?

Btw. there is nothing missing at the right side. It is the 38-column-mode usually used when horizontal scrolling is desired. Thus 19 visible elements in a row.
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