A little quiz ;-)
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Yep, that's the missing one (BD1 engine element)!RTADash wrote:Explodable Steelwall?Dustin wrote:I can't find anything missing.
Now you two may togetter ask the next question!
Or even better, as Dustin found 95% of the answer, he may ask the next question, and RTADash may ask a bonus question related to the same topic...
Just note, if I go further in the classic series, I found out that:
- BD4 introduces destructable titanwall as both random fill and object command;
- BD8 introduces butterflies as random fill;
- BD9 introduces titanwall as random fill. (Unless there are games released earlier which I'm not aware of...)
---- Boulder Dash Fansite ----
Hey Rory!
I've got anice question in my mind, I'll PM it to you. If you like it, it'll be our question, won't it?
I've got anice question in my mind, I'll PM it to you. If you like it, it'll be our question, won't it?
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
OK, so here's RTA Dash's and my question:
Consider BD2, cave K/1. Assume you've never heard anything about BDCFF or similar info sources. You only have the game BD2. Give us a possibility to find out how long the magic wall time of cave K is.
Consider BD2, cave K/1. Assume you've never heard anything about BDCFF or similar info sources. You only have the game BD2. Give us a possibility to find out how long the magic wall time of cave K is.
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
- LogicDeLuxe
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That's easy. Touch a firefly at an appropriate place and exlode in a way that a diamond drops into the magic wall. Then count the seconds.Dustin wrote:Consider BD2, cave K/1. Assume you've never heard anything about BDCFF or similar info sources. You only have the game BD2. Give us a possibility to find out how long the magic wall time of cave K is.
Here is the prove: http://www.file-upload.net/download-118 ... e.zip.html (VICE 2.0 recording)
- LogicDeLuxe
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gap
I don't know, but your fixed version does not have itLogicDeLuxe wrote:Why is the gap between the status bar and the cave bigger than normal?
bye
cirix
All I know about BD4 is that Dr. Watson took the BD1 game and modified the cave data - probably in a trial-and-error fashion at first, as there was very little knowledge about the engine at that time.
Perhaps, in this process, he accidently changed a parameter which controls the height of the screen. At least, as Logic fixed it, it is probably not a consequence of a change in the caves.
Perhaps, in this process, he accidently changed a parameter which controls the height of the screen. At least, as Logic fixed it, it is probably not a consequence of a change in the caves.
---- Boulder Dash Fansite ----
- LogicDeLuxe
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No. He didn't change a thing other than the caves in that engine, which is easy to prove: do a soft reset and type sys36457, and surprise: back to normal!Arno wrote:Perhaps, in this process, he accidently changed a parameter which controls the height of the screen. At least, as Logic fixed it, it is probably not a consequence of a change in the caves.
Hint: take a closer look at the intro!
Then it must be the 'DR' at the top of the intro screen. Apparently the lines used for this overlap the scrolling part of the screen, like a black bar. Still, the non-scrolling parts (status bar and title screen) seem to display correctly.
---- Boulder Dash Fansite ----
- LogicDeLuxe
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It is indeed a vic-ii register which BD does not touch, but instead expects it to be at power on defaults. But which one is it exactly?cirix wrote:you mean, something coded for the intro which is unintentionally left there for the game? that is, some vic-ii mode that boulder dash does not reset back to its default? maybe.
Btw. there is nothing missing at the right side. It is the 38-column-mode usually used when horizontal scrolling is desired. Thus 19 visible elements in a row.
