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Posted: Sat Mar 22, 2008 1:23 pm
by CWS
I've a very good idea:
Take a look at
http://www.elmerproductions.com/sp/peterb/
There is a wonderful explanation including some source code for all the things you need to create a Boulder Dash clone!

Posted: Sat Mar 22, 2008 1:26 pm
by Rocky
That´s great, thank you! =)
Posted: Sat Mar 22, 2008 8:50 pm
by Rocky
I had a look on that site, but it is old, and I can not find much about the rules of Boulder Dash.

It would be helpful to know more about how things in Boulder Dash are.

I included the amoeba now, and I wonder if it turns to massive walls when it gets in touch with a big explosen (of a firefly for example)?
Posted: Sat Mar 22, 2008 10:27 pm
by Arno
Hi Rocky

There are a few sites where you find short descriptions of the elements (only basic features).
-
Wikipedia - Boulder Dash;
-
www.boulder-dash.nl (Homepage of this forum): see "Characters".
Posted: Mon Mar 24, 2008 2:42 pm
by Rocky
Thanks! ^^
Posted: Tue Mar 25, 2008 6:25 pm
by CWS
Your game is getting better and better!
Rockford is walking a little bit strange at the moment. Moreover the whole cave is reset if Rockford dies.
Posted: Tue Mar 25, 2008 6:27 pm
by Rocky
"It is walking a little bit strange at the moment. Moreover the whole cave is reset if Rockford dies."
I am not sure I understand what you say. Please try to describe what happens with other words. Thank you! =)
Posted: Tue Mar 25, 2008 7:40 pm
by CWS
If you are german speaking I can e-mail you directly if you want.
Look at C64 version of Boulder Dash and your Clone - walking is different.
As soon as Rockford dies, the cave is resetted.
Posted: Wed Mar 26, 2008 8:51 am
by Rocky
I have thought about that again and I am sure the cave is never resetted! To get a new like resetted looking cave the game must be started again, so what you say sounds strange for me.
Posted: Wed Mar 26, 2008 8:26 pm
by Arno
In my view, it would be unfair if the cave was not resetted. Suppose that you made the cave unsolvable (e.g. by wasting a diamond, or blocking the way by boulders), then in effect it's "game over" immediately instead of losing one life.
Fortunately, all BD games and clones that I know have a cave reset when Rockford dies (or when you give up your try).
Posted: Wed Mar 26, 2008 8:51 pm
by Rocky
Ah, thank you! I will keep that in mind for my work! Edit: The board will now be resettet every time when you loose a life. The way it walks doesn´t look so strange anymore.
Posted: Mon Mar 31, 2008 8:45 pm
by Rocky
I wonder if there are sites where I can view the original Boulder Dash levels.
Posted: Mon Mar 31, 2008 9:24 pm
by CWS
Posted: Mon Mar 31, 2008 9:28 pm
by Rocky
Great, thanks! =D
Posted: Mon Mar 31, 2008 9:33 pm
by CWS
game play is much better now! Walking is still a little bit strange. And by the way: diamonds should not be crushed by boulders!
But keep on going! You are on the right way!
