Page 2 of 2

Posted: Sun Jun 24, 2007 5:40 pm
by RTADash
Arno wrote:I updated the site as well. The BDCFF and maps of RTAD5 are online now!
You dont have the RTAD1 final edit maps/BDCFF on the site yet. :cry:

Posted: Tue Jun 26, 2007 7:36 pm
by Arno
RTADash wrote:You dont have the RTAD1 final edit maps/BDCFF on the site yet. :cry:
Dry your tears! I left it because I noticed that you update your games now and then. Just give me a sign when RTAD1 - 4 are definately final, and I'll put the final versions online! :)

Posted: Tue Jun 26, 2007 9:31 pm
by RTADash
RTAD1 - 5 are definitely final :D
It's all good, I've got nothing more to change. 8) (yessss!)

Posted: Tue Jul 24, 2007 12:32 pm
by Arno
It's online now!

Also the RTAD Pack is updated again. The hints for RTAD5 and the videos of RTAD3...5 are new :!:

Posted: Tue Jul 24, 2007 12:54 pm
by RTADash
Thank you! :)
Interestingly enough, all 5 solution videos work fine in both WV1.19 and WV1.20, even though I recorded RTAD1-2 in WV1.19 and RTAD3-5 in WV1.20. This makes me wonder if there's a difference in 1.19 and 1.20 (potentially a dumb question) :?

Posted: Sat Aug 25, 2007 4:39 pm
by RTADash
With RTAD6 coming up, I'm going to start keeping track of the exact release dates. It turns out that RTAD1-2 were wrong (what was I thinking, I actually created these at nearly the same time). I'll edit this post when new ones come out.

RTAD 1 - 04 / 09 / 2006
RTAD 2 - 04 / 12 / 2006
RTAD 3 - 10 / 30 / 2006
RTAD 4 - 03 / 22 / 2007
RTAD 5 - 06 / 16 / 2007
RTAD 6 - 09 / 25 / 2007
RTAD 7 - 03 / 14 / 2008
RTAD 8 - 06 / 16 / 2009
(quite a jump!)

Posted: Wed Sep 26, 2007 8:39 pm
by RTADash
RTA Dash 6 is finished and is now included in the main pack! Have fun and be sure to tell me what you think, because in terms of design style, I'm not entirely sure what I want to do next, so your input will help me decide for sure. :D

Posted: Sun Sep 30, 2007 9:27 pm
by Sendy
I love it, it's one of the best IMO.

Can't wait for Arno to do the maps ^_^

Posted: Sun Sep 30, 2007 9:42 pm
by RTADash
Thank You! :D

I'll send you the BDCFF in an email :) . Do you have Arno's "BD cartography program"? (@Arno, what do you think of that name? :lol:)

Posted: Sat Mar 15, 2008 7:28 pm
by RTADash
RTADash 7 is complete and I've sent it to Arno. Just keep an eye on the first post for it. :)

Posted: Sun Mar 16, 2008 10:53 am
by Arno
It's released. Nice game again, RTA!! 8)

Posted: Sun Mar 16, 2008 12:03 pm
by CWS
Where can it be downloaded?

Posted: Sun Mar 16, 2008 12:06 pm
by Arno
CWS wrote:Where can it be downloaded?
Look at the first post! :wink:

Posted: Wed Jun 17, 2009 4:26 am
by RTADash
Finally, after over a year, I've finished RTAD8; it marks a turning point in my series, being the first game designed confidently outside of a C64 environment - that's just how great GDash is! :wink: It has 5 difficulty levels and is designed with the BD2 engine in mind.

Download RTA Dash 8 here!

Also, as a bonus, I'm releasing a special 5-level edition of RTA Dash 1 which can be gotten here.

A modified GDash graphics file containing BD2 slime and amoeba (recommended for these games) can be found here.
If you don't have GDash, be sure to go to that topic in the 'Games: Remakes' forum and download that also.

Lastly, if you think you've found a bug, PM me and I'll check it out and fix as necessary. Bugfixing is a million times easier when you don't have to recompile and compress the whole game every single time! :)

Enjoy! (Hopefully RTAD9 won't take so long...)


@Arno: if you wish to add these to the first post, feel free to do so - just be sure to clarify that they're for GDash and not a C64 emulator.

Posted: Mon Jan 11, 2010 5:13 pm
by Dustin
I've played through both Gdash cavesets a dozen times meanwhile- definitely no bugs, if you define a bug as an unsolvable level! Very nice!