Page 2 of 15

Posted: Sun Sep 21, 2008 9:33 am
by LogicDeLuxe
RTADash wrote:Does this feature primarily concern graphics, gameplay, internal workings, or something else?
It sure affects gameplay, and it was used in PLCK caves many times.

Posted: Sun Sep 21, 2008 9:46 am
by RTADash
I'm stumped at the moment...I think I'll give other people a chance before I prod too much. :wink:

Posted: Sun Sep 21, 2008 6:26 pm
by Dustin
I don't know it exactly, but could you set the magic wall and amoeba times already seperately in the BD2 engine, and if yes, does this count as a feature? ;-) That was definitely not used in BD2, since there's no cave with amoeba and mahic wall.

Posted: Sun Sep 21, 2008 7:01 pm
by LogicDeLuxe
Dustin wrote:I don't know it exactly, but could you set the magic wall and amoeba times already seperately in the BD2 engine
No, you can't.

Posted: Sun Sep 21, 2008 8:06 pm
by Dustin
It was worth a try ;-)

Posted: Sun Sep 21, 2008 8:12 pm
by Dustin
Next guess: Diagonal movements?

Posted: Sun Sep 21, 2008 8:14 pm
by LogicDeLuxe
Dustin wrote:Next guess: Diagonal movements?
No. And by saying "it was used in PLCK caves many times.", I mean the unmodified PLCK.

Posted: Sun Sep 21, 2008 8:49 pm
by Arno
Think we need some hints. Is it an element...? Or a parameter of an element...? Or a cave property...? Or a physics-rule that has changed...
:?: :?:

Posted: Sun Sep 21, 2008 9:14 pm
by LogicDeLuxe
Arno wrote:Think we need some hints. Is it an element...?
No, but related to a specific one.
Or a parameter of an element...?
No. But a property of an element
Or a cave property...?
Not a property you can switch or adjust some numbers. It is implied merely by a certain construction
Or a physics-rule that has changed...
It is a rule which was buggy in BD1 and fixed in BD2.

Posted: Sun Sep 21, 2008 10:50 pm
by RTADash
Does the amoeba convert precisely at 200 squares, while in BD1 it could get slightly larger before the next scan?

Posted: Mon Sep 22, 2008 7:43 am
by LogicDeLuxe
RTADash wrote:Does the amoeba convert precisely at 200 squares, while in BD1 it could get slightly larger before the next scan?
No, the amoeba pieces are counted during the scan and checked at the end in all engines. Besides, such a feature certainly would be used in BD2, since there ARE amoebas which can grow that big.

Posted: Mon Sep 22, 2008 8:27 am
by RTADash
I'm terrible at this :( - need to prod some more...
which of these two groups of elements contains the aforementioned "specific one" ?

Group A:
Steel wall, Growing wall, Rockford, Firefly, Boulder, Amoeba

Group B:
Normal wall, Magic wall, Exit, Butterfly, Diamond, Slime

Posted: Mon Sep 22, 2008 10:30 am
by LogicDeLuxe
Group A

Posted: Mon Sep 22, 2008 6:32 pm
by RTADash
Being able to touch a firefly on the top and left sides for a split second without dying, making it possible to pass one in a narrow space?

Posted: Mon Sep 22, 2008 7:35 pm
by LogicDeLuxe
No, the firefly logic did not change in any BD engine (apart from element id's and the ability to change direction in 1stB, which is not related to this question). And you hardly can call it an unused feature, since there are fireflies and you are free to pass them in whatever way you like. If there were a change in that logic, it would most likely also affect the butterflies, so your grouping would make no sense to begin with.