As you can have up to 48 caves (intermissions included) in PLCK and CLCK (a few less, if they are rather complex) compared to those hardcoded 20 of the BD1 and BD2 engine, there is no reason not to build just several versions of those caves in your game where it makes sense. This was done before in at least some PLCK games.Dustin wrote:But I've come to think about it; the levels aren't that important to me ... It would be nice, however.
There are caves where the level option is quite fine, since changing random seed can extremely change the difficulty, but in other caves I'm gonna make, there isn't anything random so you can just put the DR up and the time down...
CLCK 3.0
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- LogicDeLuxe
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I'll be happy to test them, there's a direct link to my email on the forum.Dustin wrote:BTW, if anyone here would test some of my caves and tell me his/her opinion about it before I put 'em in the game, I#d be thankful. I'd send them to you, eg by mail. But don't steal the ideas !
Oh, and don't worry, I won't steal any ideas
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.