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Posted: Sat Jun 15, 2019 10:02 am
by Arno
Sendy Dash 3 Cave 32 (remix):

youtu.be/xJmNdbGiWg8

Posted: Sat Jun 15, 2019 10:04 am
by Arno
The Lightbulb (update):

youtu.be/-Xrl3h_da-E

Posted: Sat Jun 15, 2019 10:07 am
by Arno

Posted: Tue Jun 18, 2019 10:56 am
by shredder
Arno wrote: But now I get an idea: to try to list them and design a big cave which combines all of them. Not sure if it's possible though... I'll consider it. :)
Hi Arno :)
This is good idea, but i think it would be nice to create a small - just the trick caves - something like your 'tiny curiosity' or 'mini fun1' by Nesdori.

Hi Electronvolt :)

If You like the multiple blast trick, see all "Horror" caves, "Ultra is Back" or "Kettenhund". In my opinion, the most hardcore version is Arno's "Rocky Horror Show". Synchronize the spining firefly with triple blast is realy hard :)

Posted: Wed Jun 19, 2019 10:04 am
by Arno
I've been thinking (during a beach walk ;)) about the idea to create a list of BD tricks with demonstration videos on small caves.

But I'm afraid it will become a very long list.

For example, the idea to "use explosion as a temporary wall" can be used in many ways:
- Change direction of a fly
- Change falling direction of bouncing boulder/diamond
- Catch a falling diamond when it hits the explosion
- Move a boulder over a gap by using the explosion as a bridge
- Let a fly pass a gap by walking over or under the explosion (bridge)
- Enclose amoeba
- Hold a growing wall to let something pass
Are these all separate tricks? Or should the list mention only the general trick?

What complicates matters is that some effects are engine-specific.
Lastly, some effects are so obscure that I would never use them in a cave.
For instance, some dancing fly formations break when passing an open border.
This also depends on the engine (Krissz' implemetation of open border differs from the CLCK, but both have side effects).

Posted: Wed Jun 19, 2019 11:18 am
by shredder
All these tricks are individual in my opinion :)

Posted: Wed Jun 19, 2019 11:51 am
by Arno
I think so too. And while writing my previous post, two new ideas for BD caves came into my mind. Making up such lists is a nice exercise for idea generation. ;)

Posted: Thu Jun 20, 2019 12:09 am
by shredder
i'm realy curious about your new cave idea Arno :)

Posted: Thu Jun 20, 2019 10:47 am
by Arno
I've 3 new caves in progress. Not so extreme like Rocky's Horror Show, but each with a unique idea! :D

Posted: Sat Jun 22, 2019 9:04 am
by Arno

Posted: Sun Jun 30, 2019 9:27 am
by Arno
Ultra Come - Ultra Go:

youtu.be/hC_WK95kqk8

Posted: Sun Jun 30, 2019 9:28 am
by Arno
Transient Bridges:

youtu.be/wv8YLbwK2i4

Posted: Fri Jul 05, 2019 7:00 am
by CWS
This one is impossible to play if you do not know the behavior of all objects in the cave. Somewhat unfair.

Posted: Sat Jul 06, 2019 2:30 pm
by Arno
CWS wrote:This one is impossible to play if you do not know the behavior of all objects in the cave. Somewhat unfair.
Hi CWS! Very true and I know not everyone likes these kind of caves. But at Krissz' site we have a few players who love to experiment with the possibilities of the BD engine and this often gives "hardcore" caves where you need framewise accurate moves in order to complete it. :)

Posted: Sat Jul 13, 2019 10:47 am
by Arno
BD3 Cave B Mod:

youtu.be/2TqBym5JeCM