Posted: Mon Oct 20, 2008 2:30 pm
New version: http://www.file-upload.net/download-119 ... 8.prg.html
- keyboard scanning. It is currently in the IRQ, but I probably move it between scan intervals, to save some raster time.
- status bar for new cave with 20 chars for cave names with 1 or 2 letters and 40 chars for longer cave names.
- pause mode on space, including status bar message.
- life counter. No game over yet, though. It simply underflows right now.
- stop key to give up one life. Only possible after hatching, like in the original game.
- button to continue when you are dead for at least 16 frames.
- level support. After playing through those 4 caves, they start over with the next level. After level 5, it goes back to level 1.
You can press RESTORE to go to the next cave with 3 lives.
The going back to level one feature is there for testing purpose. Do you think, this should stay that way, or should the game stay on the last level forever, like the original does?
- keyboard scanning. It is currently in the IRQ, but I probably move it between scan intervals, to save some raster time.
- status bar for new cave with 20 chars for cave names with 1 or 2 letters and 40 chars for longer cave names.
- pause mode on space, including status bar message.
- life counter. No game over yet, though. It simply underflows right now.
- stop key to give up one life. Only possible after hatching, like in the original game.
- button to continue when you are dead for at least 16 frames.
- level support. After playing through those 4 caves, they start over with the next level. After level 5, it goes back to level 1.
You can press RESTORE to go to the next cave with 3 lives.
The going back to level one feature is there for testing purpose. Do you think, this should stay that way, or should the game stay on the last level forever, like the original does?