RTADash wrote:I can't believe I just discovered this, but the in BD1 file that comes with GDash, Cave L has 'orange' as color 1 when it should be 'gray' (the medium one)
Gdash
Moderator: Admin
themes
Hi
If someone is into drawing, I uploaded a bunch of imported graphics to http://jutas.eet.bme.hu/~cirix/gdash/enemies/
The cells are in their raw form, but already converted to the colors GDash requires, so you can copy & paste if you like. (The amoeba and slime colors must be changed to green and blue, of course.)
bye
If someone is into drawing, I uploaded a bunch of imported graphics to http://jutas.eet.bme.hu/~cirix/gdash/enemies/
The cells are in their raw form, but already converted to the colors GDash requires, so you can copy & paste if you like. (The amoeba and slime colors must be changed to green and blue, of course.)
bye
cirix
Well GDash can now save the sound and the images of a replay to the disk, and one can make an avi file from it with any decent video converter application. Here is a video I made today: http://www.youtube.com/watch?v=wO6vNa3cZLo
cirix
ok hai 
the new experimental version i uploaded is 20090122.
features:
- mixer volume
- scrolling is active when game is paused (but the player is not yet born)
- new elements: flying diamond & boulder (more to come)
- explosion effects reworked (see cave properties dialog), not a big deal, but may look much nicer if correctly used
- boulder remake import enhanced (probabilities are now correctly imported, and YES, BR allows setting bonus time to -100)
- replay saver - save your replays and convert them to AVI files! about the conversion, see http://jutas.eet.bme.hu/~cirix/gdash/replay_to_avi.html. i already uploaded one on youtube, as you can see in other posts - that's just what it does.
bye
the new experimental version i uploaded is 20090122.
features:
- mixer volume
- scrolling is active when game is paused (but the player is not yet born)
- new elements: flying diamond & boulder (more to come)
- explosion effects reworked (see cave properties dialog), not a big deal, but may look much nicer if correctly used
- boulder remake import enhanced (probabilities are now correctly imported, and YES, BR allows setting bonus time to -100)
- replay saver - save your replays and convert them to AVI files! about the conversion, see http://jutas.eet.bme.hu/~cirix/gdash/replay_to_avi.html. i already uploaded one on youtube, as you can see in other posts - that's just what it does.
bye
cirix
Does GDash record replays from caves played in SDash, or just GDash itself. Just want to make sure before I start to collect replays for making videos. 
Also, when I do record them in GDash, and check the 'saved' box next to them, it doesn't save them when I close.
Also, when I do record them in GDash, and check the 'saved' box next to them, it doesn't save them when I close.
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.
SDash, too. Press R on the title screen to see replays. (Press F1 to see all commands!)RTADash wrote:Does GDash record replays from caves played in SDash, or just GDash itself.
How do you quit GDash? I play a game, open replays window, check "saved", click close, then press Alt+F4. The game asks me whether I want to save changes - to save the replays. (Of course, replays will always be saved in a .bd file, not in the .gds file, which is a read-only format.)RTADash wrote:Also, when I do record them in GDash, and check the 'saved' box next to them, it doesn't save them when I close.
cirix
I have a question about the Gdash editor...
Is there a certain mode one can enable, such that the objects you are placing will ONLY appear on a certain level?
Reason being, when I make the 5-level versions of my SD series, some of the more map-based puzzle levels, I'm going to make harder by adding extra objects to make things more painful as the levels increase.
The only way I know how is to edit the properties of each object after placing it, and ticking the appropriate level boxes.
Good idea for a feature or editing mode?
Is there a certain mode one can enable, such that the objects you are placing will ONLY appear on a certain level?
Reason being, when I make the 5-level versions of my SD series, some of the more map-based puzzle levels, I'm going to make harder by adding extra objects to make things more painful as the levels increase.
The only way I know how is to edit the properties of each object after placing it, and ticking the appropriate level boxes.
Good idea for a feature or editing mode?
Watcher Kitty is always watching...