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Posted: Fri Jan 16, 2009 7:48 pm
by cirix
RTADash wrote:I can't believe I just discovered this, but the in BD1 file that comes with GDash, Cave L has 'orange' as color 1 when it should be 'gray' (the medium one)

Nice one. I must have imported it from some compilation. The next version will include the original.
themes
Posted: Fri Jan 16, 2009 9:46 pm
by cirix
Hi
If someone is into drawing, I uploaded a bunch of imported graphics to
http://jutas.eet.bme.hu/~cirix/gdash/enemies/
The cells are in their raw form, but already converted to the colors GDash requires, so you can copy & paste if you like. (The amoeba and slime colors must be changed to green and blue, of course.)
bye
Posted: Sat Jan 17, 2009 11:55 pm
by Sendy
What exactly should we do with it? Redraw every tile in a new style?
Posted: Sun Jan 18, 2009 7:25 am
by cirix
Sendy wrote:What exactly should we do with it? Redraw every tile in a new style?
Well, I don't know

I have plans to make a 32x32 version of them, original ones resized (like 2x nearest in the game), and "corrected" to have higher resolution.
Posted: Sun Jan 18, 2009 4:30 pm
by Sendy
I can draw things like wall and dirt and rocks, etc, but animated creatures are my weak point. Still, I might give it a go.
Posted: Mon Jan 19, 2009 10:26 pm
by cirix
Poll: the Boulder Rush theme shipped with GDash has a slightly modified animation of the fireflies. The do not blink as much, the animation is smoother. Apart from the fixed colors, do you like that?
Posted: Wed Jan 21, 2009 10:03 pm
by cirix
Well GDash can now save the sound and the images of a replay to the disk, and one can make an avi file from it with any decent video converter application. Here is a video I made today:
http://www.youtube.com/watch?v=wO6vNa3cZLo
Posted: Thu Jan 22, 2009 11:33 pm
by cirix
ok hai
the new experimental version i uploaded is 20090122.
features:
- mixer volume
- scrolling is active when game is paused (but the player is not yet born)
- new elements: flying diamond & boulder (more to come)
- explosion effects reworked (see cave properties dialog), not a big deal, but may look much nicer if correctly used
- boulder remake import enhanced (probabilities are now correctly imported, and YES, BR allows setting bonus time to -100)
- replay saver - save your replays and
convert them to AVI files! about the conversion, see
http://jutas.eet.bme.hu/~cirix/gdash/replay_to_avi.html. i already uploaded one on youtube, as you can see in other posts - that's just what it does.
bye
Posted: Fri Jan 23, 2009 12:24 am
by CWS
Suddenly the whole game is in english but I set german as default language. I think there is something wrong. This was not the case with 20090113!
Edit: Not all is back to english. Mostly menus. Dialogs and other things (like element box or cave properties) are mostly german.
Posted: Fri Jan 23, 2009 8:33 am
by cirix
CWS wrote:Suddenly the whole game is in english but I set german as default language. I think there is something wrong. This was not the case with 20090113!
I think I changed way too many text... But send me a representative screenshot, please!
Posted: Fri Jan 23, 2009 11:31 pm
by RTADash
Does GDash record replays from caves played in SDash, or just GDash itself. Just want to make sure before I start to collect replays for making videos.
Also, when I do record them in GDash, and check the 'saved' box next to them, it doesn't save them when I close.

Posted: Sat Jan 24, 2009 12:19 am
by cirix
RTADash wrote:Does GDash record replays from caves played in SDash, or just GDash itself.
SDash, too. Press R on the title screen to see replays. (Press F1 to see all commands!)
RTADash wrote:Also, when I do record them in GDash, and check the 'saved' box next to them, it doesn't save them when I close.
How do you quit GDash? I play a game, open replays window, check "saved", click close, then press Alt+F4. The game asks me whether I want to save changes - to save the replays. (Of course, replays will always be saved in a .bd file, not in the .gds file, which is a read-only format.)
Posted: Sat Jan 24, 2009 12:49 am
by RTADash
Thanks!
cirix wrote:How do you quit GDash?...
Whoops, I clicked 'no' when it asked me whether to save or not.

Posted: Sat Jan 24, 2009 6:52 am
by RTADash
Could you list the difficulty level each replay was recorded at in SDash, as well as GDash?

Posted: Sat Jan 24, 2009 5:48 pm
by Sendy
I have a question about the Gdash editor...
Is there a certain mode one can enable, such that the objects you are placing will ONLY appear on a certain level?
Reason being, when I make the 5-level versions of my SD series, some of the more map-based puzzle levels, I'm going to make harder by adding extra objects to make things more painful as the levels increase.
The only way I know how is to edit the properties of each object after placing it, and ticking the appropriate level boxes.
Good idea for a feature or editing mode?