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voodoo bugs
Posted: Mon Mar 02, 2009 9:23 pm
by cirix
Dustin: please send me the .bd file which contains the cave in question! (in msn, or in pm, or the way you like)
Posted: Sat Apr 25, 2009 1:12 pm
by Dustin
One question about voodoos: In default settings, Rockford explodes immediately if a voodoo is directly touched by a firefly. But if a firefly gets killed one unit diagonally away from the voodoo (so that the voodoo vanishes, too), Rockford survives! Can I change the settings so that Rockford always dies if the voodoo does, no matter how exactly the voodoo vanishes?
Posted: Sat Apr 25, 2009 1:33 pm
by LogicDeLuxe
Dustin wrote:Can I change the settings so that Rockford always dies if the voodoo does, no matter how exactly the voodoo vanishes?
Disable "can be destroyed by an exposion" and set the time penalty higher than the cave's time.
Posted: Sat Apr 25, 2009 3:06 pm
by Dustin
OK, this would be possible, of course, but the effect is not the same. The player may wonder why he sometimes runs out of time and sometimes RF explodes suddenly. Perhaps one more checkbox like "Rockford explodes as soon as a voodoo vanishes" would be nice (not necessary, of course).
Posted: Sat Apr 25, 2009 7:46 pm
by cirix
i will add that checkbox. it is easier to have an option for things like that, rather than remembering and understanding quirks...
Posted: Sun Apr 26, 2009 6:27 pm
by Dustin
Thanks, cirix!!

new version
Posted: Sun May 03, 2009 5:51 pm
by cirix
hi
for you to see that the project is not dead

i uploaded a new one, which has the voodoo flag dustin requested, and also it has a nut. and some other small changes i made back in january, which i don't really remember. also it has amoeba+magicwall sound. it's not very well tested, so i hope it works.
poll: what should happen to a nut falling into a magic wall?
poll2: if i implement some kind of checkboxes or the like, to show the current object on which level will be visible on, what should it look like? where should i place it in the editor window?
(cws: this one does not contain double buffering by default)
Posted: Mon May 04, 2009 5:51 am
by BadDog73
poll: it disappears completely.
poll2: I don't understand the question, sorry.
Posted: Mon May 04, 2009 8:26 am
by CWS
cirix wrote:poll: what should happen to a nut falling into a magic wall?
That has to be checked with Emerald Mine. But I think it does not happen anything. But maybe the best solution would be to give a choice in cave properties?
cirix wrote:poll2: if i implement some kind of checkboxes or the like, to show the current object on which level will be visible on, what should it look like? where should i place it in the editor window?
Do you mean a list of all used objects in a level? If yes, I would recommend some sort of a list or something. A list with rows. And the level number above each row. I would place this in the tool bar, right near the "shown level" option. Maybe the window with the objects used in a level is shown automatically as soon as I drag the slider to another level number?
Posted: Mon May 04, 2009 8:37 am
by cirix
i discovered that i like these nuts

they could be very nice in puzzles! (Sendy!!

)
for example, in a cave, there is a nut, which acts like a stone, blocking the way. but if you crack it, a diamond appears - you collect it, earn points, and at the same time, the passage is opened.
Posted: Mon May 04, 2009 10:51 am
by CWS
Let's say it this way: Sometimes I have some good ideas...

Posted: Mon May 04, 2009 11:52 am
by CWS
Some things about the nuts:
Slime converts the nut to diamonds? Unusual I think. Maybe you should give us a choice in cave properties
Eats this - Nut
converts to - xxx
Magic wall does nothing at the moment. But I think you should also give us a choice in cave properties.
"Nut to - Diamond" as standard (or "Nut to - Nut" as standard?)
Flying stone should crack up the nut, too!
The nut is GREAT! I'm really going nuts!

Posted: Mon May 04, 2009 12:15 pm
by CWS
By the way: I noticed that I can only place inboxes but not players. What about adding this as a special effect?
Posted: Mon May 04, 2009 10:27 pm
by cirix
CWS wrote:By the way: I noticed that I can only place inboxes but not players. What about adding this as a special effect?
i think you can, just open the effects part of the elements dialog, and there will be the player (with an exclamation mark, i think).
i will check the slime-nut thing.
Posted: Mon May 04, 2009 10:43 pm
by CWS
Ah! I didn't notice! I thought this is Rockford with a sword...
