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Posted: Mon May 19, 2014 11:19 pm
by benjamind2011
cirix wrote:
CWS wrote:I've heard some months ago that the project will be continued this summer. So let's see! :)
I hope I'll have time... But I don't know yet. Sorry.
Good to hear from you, I've been waiting for some news for a while now.

What features were being added?
I know that there are some ideas being thrown around, but I had some dream about an android version that would run nicely on the Samsung galaxy note 3...and then I had a dream about a simultaneous 2-player split-screen version...aside from that I haven't thought of any features. Maybe custom scripts, commands that can do certain things (like "explosion at 20,20" or "convert boulders to diamonds" or "gravity up"), or timers that do certain things when they are triggered, etc.

What bugs have been fixed?
There weren't too many bugs, apart from some random crashes that I couldn't reproduce.

Posted: Tue May 20, 2014 5:15 am
by cirix
sorry to say that, but please pay more attention to what i write.
benjamind2011 wrote:
cirix wrote:I hope I'll have time... But I don't know yet. Sorry.
What features were being added?
that sentence does not mean that i've worked on it. it means that i might work on it later. i did not write a single line of code in the project. not a single line.
benjamind2011 wrote:android version that would run nicely on the Samsung galaxy note 3...
unfortunately, that'll never happen, i do not do development on android.

Posted: Tue May 20, 2014 9:23 am
by CWS
I think the most important goal would be a final, stable release (1.0 if you want, but that's not the usual Unix way).

Anything in addition would be a pleasant side effect... ;)

One thing I found after installing it on a new iMac: The full screen scaling does not extend the screen to the whole screen on a monitor with 2560 x 1440 pixels.

Posted: Fri May 23, 2014 4:36 pm
by subotai
In my opinion, the game is in a very good state. O.k., there are some minor problems, but most things just work fine. :D

Posted: Thu Jul 10, 2014 4:31 am
by Marto
I think it is a superb effort and you should be very proud, cirix!

Thank you :)

Posted: Sat Sep 20, 2014 1:22 am
by benjamind2011
Just coming on to this topic again to see if there's been any progress.

I decided to go ahead and start designing some caves...just remembering to keep regular backups.

Project page changed

Posted: Sat Mar 14, 2015 9:50 am
by cirix
Hi!
Google is discontinuing its project hosting service. So I moved the GDash project page to Bitbucket. The new URL is:
https://bitbucket.org/czirkoszoltan/gdash
The source code and the binaries can be found there.

Re: Project page changed

Posted: Sat Mar 14, 2015 11:51 am
by paul_nicholls
cirix wrote:Hi!
Google is discontinuing its project hosting service. So I moved the GDash project page to Bitbucket. The new URL is:
https://bitbucket.org/czirkoszoltan/gdash
The source code and the binaries can be found there.
Thanks for the update mate :)
cheers,
Paul

Posted: Sat Mar 14, 2015 1:36 pm
by CWS
Thanx for the info!

Any updates for GDash planned in near future? :)

Posted: Sat Mar 14, 2015 6:33 pm
by cirix
CWS wrote:Any updates for GDash planned in near future? :)
Well, later maybe...

Posted: Sun Jan 10, 2016 3:51 am
by benjamind2011
Just wondering how things have been progressing on the GDash front.

I hear it is (or was) being ported to a certain kind of handheld gaming device but I forget the name of the device. Some sort of PC put into a small handheld size.

I'd love to see this ported to Android and iOS as it would undoubtedly be fantastic but I'm already enjoying the Windows version ;)

Would love to know if GDash is still being worked on? I don't mind waiting for an update.

Posted: Sun Jan 10, 2016 8:44 am
by cirix
benjamind2011 wrote:I hear it is (or was) being ported to a certain kind of handheld gaming device but I forget the name of the device. Some sort of PC put into a small handheld size.
Where did you hear about that? I'd like to see that, too :)

Posted: Mon Jan 11, 2016 1:28 am
by benjamind2011
I was searching up on GDash to see if anyone else had been working on it. I think the link I saw is here below:

https://pyra-handheld.com/boards/thread ... ike.75789/

Posted: Mon Jan 11, 2016 8:28 am
by cirix
benjamind2011 wrote:I was searching up on GDash to see if anyone else had been working on it. I think the link I saw is here below:

https://pyra-handheld.com/boards/thread ... ike.75789/
I see. I did not know about that release. But GDash is in plain C++, so if you have SDL and glib, then theoretically it is possible to compile it to any kind of platform.

Posted: Tue Jan 12, 2016 8:58 am
by benjamind2011
cirix wrote: I see. I did not know about that release. But GDash is in plain C++, so if you have SDL and glib, then theoretically it is possible to compile it to any kind of platform.
I wish I had a lot of intensive coding experience. I'd probably write an Android and iPhone port, but getting it passed by Google Apps, and Apple Store might be a different matter.

I think an android version would be great, but it would obviously take a great deal of your time.

Have there been any changes to the code since the April 2013 release?