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Posted: Sat Jan 01, 2022 3:13 pm
by zsom
Hi
I only found it today.
Haven't seen it exactly yet.
I am giving the link:
https://github.com/revvv/gdash-export-CrLi
Posted: Wed Jan 05, 2022 9:54 am
by benjamind2011
Updates series 3 and 4 caves now at an updated link.
Link is valid for a week.
https://we.tl/t-LvT4An65yW
Posted: Wed Jan 05, 2022 7:20 pm
by zsom
Hi
in part III it is impossible to pass f / 1.
Posted: Sun Jan 09, 2022 2:25 am
by benjamind2011
zsom wrote:Hi
in part III it is impossible to pass f / 1.
Indeed it is. Inbox is blocked by a brick. Will fix this problem right now.
I think I'm going to have to go through and test more caves, since I must have missed a few obvious things. I went through this and looked at the random seeds and made sure I could exit, but on this one I neglected to see if I could enter. LOL.
I'll edit it now and repost the updated III.
Posted: Sun Jan 09, 2022 2:28 am
by benjamind2011
Latest Part III update at:
https://we.tl/t-VgfIEErBle
Link only lasts a week.
Posted: Tue Mar 28, 2023 12:53 pm
by zsom
Hello
A new version of Gdash-export 1.2 has been released
Download link:
https://github.com/revvv/gdash-export-CrLi/releases
GDash on macos Ventura 13.2 doesn't run
Posted: Tue May 09, 2023 10:31 am
by igormakovsky
Can't run Gdash, process just doesn't run, DAE know what to do?
Using macos Ventura 13.2
1. I've
installed Macports
2. Typed in
3. After long installation, Gdash appeared inside Applications folder
4. Can't launch it — just nothing happens
Re: Gdash
Posted: Fri May 26, 2023 8:16 am
by zsom
benjamind2011
Hello
I have a request
Could you share your gdash games with me again?
My e-mail address:
zsommk@gmail.com
Re: Gdash
Posted: Fri May 26, 2023 8:23 am
by zsom
I see that "revvv" is getting started and has already released another update to gdash-export-crli version 1.4
Here's the link to this version:
https://github.com/revvv/gdash-export-CrLi/releases
Regards
Re: Gdash
Posted: Fri Jun 09, 2023 9:57 am
by benjamind2011
zsom wrote: ↑Fri May 26, 2023 8:16 am
benjamind2011
Hello
I have a request
Could you share your gdash games with me again?
My e-mail address:
zsommk@gmail.com
Yes, sure. I will do this once I recover from a major vertigo spell. This is the first time I've read the forums in a while, and I see that a new version of GDash is up to...hopefully will get to do both soon.
Re: Gdash
Posted: Mon Jul 17, 2023 7:57 pm
by CWS
Just to mention this here in the thread, too:
Development of GDash has been continued by revvv as mentioned above.
Some bug fixes have been done, the editor works stable now.
Best improvements yet:
Automatic game controller support (bluetooth, too)
Higher scaling factors for the game
New optional animation for running up and down
Added BD3 graphics theme
Command line options for bulk export
Additional OpenGL shaders
Several updates and fixes in the pipeline
For me as a Mac user best thing is that GDash is finally a regular APP and can be started as any other app.
And OpenGL works on MacOS again. Minimum system requirements is MacOS Catalina.
Dustin is working on an updated cave archive.
Re: Gdash
Posted: Sat Jul 22, 2023 3:08 pm
by CWS
I noticed that the butterfly in CLCK 3.0 behaves a little bit different than the same in GDash.
Re: Gdash
Posted: Mon Aug 21, 2023 4:22 am
by BadDog73
Wow, great news it's being maintained! Well. Done.
Using the latest Win release (8/15), I noticed that Windows freezes temporarily when resizing or moving the game window.
The Main window seems to resize itself based on I don't know what when toggling the "full cave view" game mode. (can't reproduce after deleting the old appdata data)
I seem to be stuck in 3x zoom factor in "full cave view" mode no matter what I pick in the options.
If you take requests...

Smoother scrolling that also keeps up on horizontal movement. Actually it only seems to be an issue on GTK+ but we don't get menus in the other 2 modes.
An extended cave view such as Krissz (30x18) which feels less cramped but doesn't take up as much screen space as full cave view.
Re: Gdash
Posted: Tue Aug 22, 2023 9:35 am
by CWS
Is there a programmer here who could help with the problem that in OpenGL the screen is not centered but always in the lower left corner? Happens on all systems.
https://github.com/revvv/gdash-export-CrLi/issues/29
Re: Gdash
Posted: Tue Sep 05, 2023 5:10 pm
by CWS
GDash (respectively any2gdash) can not convert games from C64 memory dumps where the title screen says "same game Y/N" and "number of screens:" - no idea which kit creates this. It simply does not find the caves in the dump.
Does anybody have a solution for this?