Hi
I uploaded the current (alpha
) version of the engine. It supports OpenGL.
Here are some of the changes since the last version:
This new version supports OpenGL accelerated graphics, and also supports shaders which enable certain fullscreen graphical effects like advanced TV emulation.
Other changes:
- All the graphics engines supported (GTK+, SDL, OpenGL) can be switched from inside the game. The OpenGL shader can be selected in the Options menu. If the GDash TV emulation shader is selected, that one can also be configured there.
- The OpenGL engine supports synchronizing to the monitor refresh rate.
- Native looks (widgets) on Windows for the editor and the GTK+ engine.
- Cave play statistics. You can check how many times you have played a cave, and how many times you were successful. Also your best time and most number of diamonds collected. Press T in the main menu.
- Bugfixes for & and <> characters in element and cave names. Translation fixes (singular & plural nouns support), bugs reported by CWS.
- BD1 amoeba + magic wall behavior implemented (but not the timing).
- Don Pedro BD7 Cave M amoeba fixed, Masters Boulder Dash Cave B fixed, as reported by Marto.
- Joystick threshold fixed, as requested by subotai.
- HTML documentation and enhanced help in the game
- Restarting the cave with esc bug fixed. Holding the fire while cave is uncovering - bug fixed.
- Editor cave statistics (counts number of stones, diamonds etc.), as requested by Moon. When testing the cave, F8 will show cave internals.
- Other small bugfixes and improvements.
and last but not least:
- "Rockford pushing a stone" animation.
The OpenGL stuff might not work on a Windows8, because (at least the version I tried) does not support OpenGL in 32bit mode. At least that's what everybody says in forums. On WinXP, it works, and it should also work on Win7. If in trouble, you can use the GDash/default settings icon in the start menu to reset the gfx engine.