Diego Effect Kit effects
Posted: Sat May 17, 2008 8:15 pm
After discovering the latest Packer supports Diego-Effects I've decided to have a proper look at what they all do. I've also just noticed that they seem to toggle so you can combine them.
I've colour grouped them according to their toggle groups.
Fx A - Landing or pushed boulders convert to fireflies
Fx B - Landing or pushed boulders (or too big amoeba) convert to butterflies
Fx C - Landing or pushed boulders (or too big amoeba) convert to solid indestructible glued Rockfords (useless/glitchy?)
Fx D - Landing or pushed boulders (or too big amoeba) disappear in a puff of smoke!
Fx E - Landing or pushed boulders (or too big amoeba) convert to working Rockfords
Fx F - Landing diamonds convert to boulders (though sometimes their graphic doesn't change if they only fall one block)
Fx G - Falling diamonds disappear in a puff of smoke!
Fx H - Falling diamonds are glitchy and worthless when collected (will turn into dirt if they roll left)
Fx I - As above but they turn to walls when they roll left
Fx J - Fireflies (and Rockford) produce 9 boulders on exploding
Fx K - Dirt appears like brick wall (and will animate along with the magic wall when it's activated)
Fx L - Expanding wall appears like indestructible wall
Also, for those that don't know, you can also make the amoeba have a different maximum size limit. I could have sworn vertically expanding walls were possible in this engine, but that may be only possible with advanced hacking or something.
If I've missed something or misunderstood what an effect does, please correct me.
I've colour grouped them according to their toggle groups.
Fx A - Landing or pushed boulders convert to fireflies
Fx B - Landing or pushed boulders (or too big amoeba) convert to butterflies
Fx C - Landing or pushed boulders (or too big amoeba) convert to solid indestructible glued Rockfords (useless/glitchy?)
Fx D - Landing or pushed boulders (or too big amoeba) disappear in a puff of smoke!
Fx E - Landing or pushed boulders (or too big amoeba) convert to working Rockfords
Fx F - Landing diamonds convert to boulders (though sometimes their graphic doesn't change if they only fall one block)
Fx G - Falling diamonds disappear in a puff of smoke!
Fx H - Falling diamonds are glitchy and worthless when collected (will turn into dirt if they roll left)
Fx I - As above but they turn to walls when they roll left
Fx J - Fireflies (and Rockford) produce 9 boulders on exploding
Fx K - Dirt appears like brick wall (and will animate along with the magic wall when it's activated)
Fx L - Expanding wall appears like indestructible wall
Also, for those that don't know, you can also make the amoeba have a different maximum size limit. I could have sworn vertically expanding walls were possible in this engine, but that may be only possible with advanced hacking or something.
If I've missed something or misunderstood what an effect does, please correct me.