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RockFort Discussion

Posted: Sun May 25, 2008 2:04 am
by Dustin
Another discussion topic- I'd like to read how you find the two RockFort games! Do myou like the cave ideas? How do you find the five levels? Are the games too hard (or too easy)? Would you like to have a third part? Things that need still to be changed? (I'll release the second part of the RockFort story soon, together with very last changes at the games)
Give me your reviews! *curious look*

Posted: Fri Jun 06, 2008 7:03 pm
by Arno
Yes, great games! :) I like your level ideas very much. It can be very interesting to see how you build up the difficulty of a cave to an extreme level, by just making a few slight changes.

Though this way of level design is impossible on a C64, as we know... (unless you reduce the number of caves drastically).

For Rockfort 3, I'm looking forward to it!! It would be nice if there's again a puzzle like cave P of episode 1. Try to make the differences between the levels as slight as possible, but with the biggest increase in difficulty as possible! That would be most interesting, i.m.o.! 8)

Posted: Tue Jun 10, 2008 8:38 pm
by Dustin
Thanks, Arno! In fact, I'm actually wondering how to make my next game. I do have some new ideas, but it'll last a while to produce the final caves, and I think I'mt a rather uncreative at the moment, so I'm waiting for new inspirations.
If I get a good idea, I'll surely put another puzzle cave into the next game. But as I said, it'll last a while, and next time, I think I'll wait a bit with the release when I've made the game, since I know I'm a perfectionist and I don't wanna annoy you with all these updates next time... ;-)

Posted: Thu Sep 25, 2008 2:23 pm
by Dustin
The idea of minimal changes with maximal effect sound quite good! I only wonder whether I shall change random seeds between the levels of use the same seeds for some levels to raise the effect of similar- looking?

Posted: Mon Dec 08, 2008 9:11 pm
by Dustin
Hope you like the Gdash version of RockFort 1! I made an effort especially with the colour schemes, which shall give the player the atmosphere of the story.