Boulder Dash Unlimited Deluxe

Everything about the modern clones and remakes.

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UnlimitedStar23
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Boulder Dash Unlimited Deluxe

Post by UnlimitedStar23 »

Hey everyone,

maybe you know my BD game for C64. After a long time i started to play it again. I think about a walkthrough / commented longplay for this game. So, i would like to invite you to playing it, pushing the highscores and making some records for a movie.

Use the link in my signature to get the game if you want :wink:

I noticed a bug with the Mini Caves. The width is a little bit too long but i think you can get it done. I did the first but the second not.

Greetings,
UStar23
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Arno
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Post by Arno »

A short note about your game:
I saw this strange "explosion puff" at the lower right corner when you exit at this area. It appears sometimes, but not always...

Is this a bug or some special CLCK feature?

Image

For the rest: great game!! :D I like it, as you already know. :)
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UnlimitedStar23
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Post by UnlimitedStar23 »

I think its a bug. Never saw it before lol
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LogicDeLuxe
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Post by LogicDeLuxe »

It's an evil killer virus destroying your C64 in a few moments as soon as someone notices this puff. :evil:

Well, not really, but I noticed it, too. It really felt that insignificant that I didn't even bother to investigate the reason. And yes, it's a bug in the engine.
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Arno
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Post by Arno »

LogicDeLuxe wrote:It's an evil killer virus destroying your C64 in a few moments as soon as someone notices this puff. :evil:
Pffff, now I'm really happy that I use emulators instead of a real C64!! :lol:

Anyway, it's not an indication of mega bonus points... (I always saw it when I had lots of time left)... schade... :frusty:
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UnlimitedStar23
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Post by UnlimitedStar23 »

:frusty:

Im playing and one cave makes me crazy. I dont get it! I played it with 10% emu-speed and with some luck you can get it done.

Here ist the exit:
Image

I made a snapshot with WinVICE 2.0. Please try this cave, too.
Download Snapshot here!

I would like to see a record (finishing this cave) :twisted:
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Arno
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Post by Arno »

UnlimitedStar23 wrote:Im playing and one cave makes me crazy. I dont get it!
It's your own creation... :lol:
Well, I would probably start with the fireflies along the border, as their path is most predictable. And probably their are some fireflies that kill Rockford immediately after snapping the dirt. (Not sure if an escape is possible then, or it depends on the firefly's direction.)
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Post by RTADash »

Arno wrote:or it depends on the firefly's direction.)
That's right. Although the firefly isn't moving, it is still turning in place, checking for empty space to move into. It's because of this that releasing trapped fireflies is such a crapshoot, since you can't tell which direction they're facing. There's a 50% chance they'll be either facing towards Rockford or one turn away from such; then he'll snap the dirt/diamond and...POOF! :twisted:
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
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Post by Moon »

I suck at math so please bare with me. Why 50%? I mean the Firefly has 4 directions it can be facing the moment it's released. I've never been able to determine which from it's animation though ;)
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LogicDeLuxe
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Post by LogicDeLuxe »

Moon wrote:I've never been able to determine which from it's animation though ;)
Because there is none related to it. There is only one animation shared with all fireflies, no matter what direction they are facing. Freeing those is like playing Russian roulette.

It's more complicated than just 50%, though. It depends on the direction you're snapping as well as the direction the firefly moves first.
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LogicDeLuxe
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Post by LogicDeLuxe »

Well, now I have another question answered for my FAQ:

Code: Select all

What are the chances of survival when snapping a firefly free?

snapping field above firefly
    snap to:  right    down    left
escape to       
up             100%    100%     50%    
right            0%     50%     50%
down             0%      0%      0%
left           100%    100%      0%

snapping field to the firefly's right
    snap to:     up    down    left
escape to
up               0%    100%    100%
right          100%     50%    100%
down           100%      0%    100%
left            50%     50%*     0%

snapping field bellow firefly
    snap to:     up   right    left
escape to
up               0%    100%     50%*
right          100%      0%    100%
down           100%    100%    100%
left           100%    100%      0%

snapping field to the firefly's left
    snap to:     up   right    down
escape to  
up              50%**  100%    100%
right           50%*     0%     50%
down           100%     50%      0%
left           100%    100%    100%

*=firefly will spin in place
**=not to snap increases the chance to 100% while all other omissions result in bumping into a 0% chance.
So the only luck dependency would be the very last firefly at the exit.
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Post by Moon »

LogicDeLuxe wrote:
Moon wrote:I've never been able to determine which from it's animation though ;)
Because there is none related to it.
You know I was kidding, right? ;) Anyway, nice work with the math entry to your FAQ.
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Post by Arno »

LogicDeLuxe wrote:Well, now I have another question answered for my FAQ:
Wow, this is great! Now for the butterfly the matrices can be transposed, or something...?
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Post by UnlimitedStar23 »

Sorry about breaking your conversation... but does anyone play this BD now? :lol:
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Arno
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Post by Arno »

UnlimitedStar23 wrote:Sorry about breaking your conversation... but does anyone play this BD now? :lol:
Sorry for writing offtopic; it happens sometimes that one BD discussion leads to interesting questions about the engine, or other things... :wink:
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