BD4 Mistakes
Posted: Wed Jun 06, 2007 2:28 am
I've been trying to play BD4 at all 5 difficulty levels. (BD3 - I/4 and A/5 are impossible, so I moved on) After checking the BDCFF, I've noticed quite a few mistakes (or things that seem like mistakes...). Here's a list of them.
BTW, I'm playing the real one, not the watered down No One, inc. version.
A - There's a random seed, but all 5 levels have the same value.
B - Same here, all 5 levels have the same random seed value.
C - Level 1 has a random seed of 54. Levels 2-5 are all set at 3.
D - All levels have the same random seed value.
- Level 5 has a timer or 50, which seems quite impossible to work with.
Int 1 - None
E - None
F - All levels are exactly the same (diamonds required, time limit, random seed) except for the speed, which increases by default.
G - Same problem as F.
H - All 5 levels have the same random seed value.
Int2 - There's 3 colors set up in the BDCFF. However, it all appears purple with some form of vertical scanlines...
I - All 5 levels have the same random seed value.
- It's possible to open the door twice. (This is actually the 2-digit counter's fault, not the cave's)
J - None
K - It's possible to open the door twice.
- There is a randomfill and a randseed set up, but it's covered by the preset objects.
L - None - The 5 randseed values are all finally different!
Int3 - It's possible to open the door twice.
M - None
N - All 5 levels have the same random seed value. (not again!)
-The amoebatime seems too fast, but that may just be me...
O - The level 2 diamond requirement is 7, while Levels 1,3-5 are 80 or above.
- There is a randomfill and a randseed set up, but it's covered by the preset objects.
P - None
Int 4 - None
BTW, school's out tomorrow and I'm starting an RTAD5, which will have a few special effect caves (like AD13)
BTW, I'm playing the real one, not the watered down No One, inc. version.
A - There's a random seed, but all 5 levels have the same value.
B - Same here, all 5 levels have the same random seed value.
C - Level 1 has a random seed of 54. Levels 2-5 are all set at 3.
D - All levels have the same random seed value.
- Level 5 has a timer or 50, which seems quite impossible to work with.
Int 1 - None
E - None
F - All levels are exactly the same (diamonds required, time limit, random seed) except for the speed, which increases by default.
G - Same problem as F.
H - All 5 levels have the same random seed value.
Int2 - There's 3 colors set up in the BDCFF. However, it all appears purple with some form of vertical scanlines...
I - All 5 levels have the same random seed value.
- It's possible to open the door twice. (This is actually the 2-digit counter's fault, not the cave's)
J - None
K - It's possible to open the door twice.
- There is a randomfill and a randseed set up, but it's covered by the preset objects.
L - None - The 5 randseed values are all finally different!
Int3 - It's possible to open the door twice.
M - None
N - All 5 levels have the same random seed value. (not again!)
-The amoebatime seems too fast, but that may just be me...
O - The level 2 diamond requirement is 7, while Levels 1,3-5 are 80 or above.
- There is a randomfill and a randseed set up, but it's covered by the preset objects.
P - None
Int 4 - None
BTW, school's out tomorrow and I'm starting an RTAD5, which will have a few special effect caves (like AD13)

