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A little quiz ;-)

Posted: Sat Sep 20, 2008 1:45 pm
by Dustin
Let's play a little quiz game! The member who can answer the question first may ask the next one, and so on. Hope this will be fun!

So here's my question:

A (classical) firefly touches a (classical) amoeba. The amoeba is neither trapped nor too big (so it does not convert). Yet the firefly does NOT explode! How is this possible?
Hint: "Classical" means that there are no special attributes or something which can only be set with some hypermodern engine.

Posted: Sat Sep 20, 2008 3:58 pm
by LogicDeLuxe
The firefly remains in its delay state. This happens when it moved to the upper or lower border in BD1, BD2 or PLCK.

Posted: Sat Sep 20, 2008 4:21 pm
by Dustin
Hm, ok, that's another possibility. The solution I think of, however, is independant of the engine you us, it would, for example, also work in CLCK.

Posted: Sat Sep 20, 2008 5:30 pm
by RTADash
Are you thinking of the timing idiosyncrasy that I exploited in RTADash 7, cave K? :wink:

Posted: Sat Sep 20, 2008 5:43 pm
by Dustin
No, but this is the solution I wanted to exclude by saying that the amoeba is not trapped! ;-)

Posted: Sat Sep 20, 2008 6:45 pm
by LogicDeLuxe
Dustin wrote:No, but this is the solution I wanted to exclude by saying that the amoeba is not trapped! ;-)
Here, watch this video showing exactly what I wrote: http://www.sendspace.com/file/buvldz
At what point do you think, the amoeba is trapped?
RTADash wrote:Are you thinking of the timing idiosyncrasy that I exploited in RTADash 7, cave K?
If you asked me, that is a trapped amoeba the instant, the fireflies touch it. Furthermore, the amoeba DOES convert, which IS excluded by the question.

Posted: Sat Sep 20, 2008 7:06 pm
by LogicDeLuxe
Here you have an engine independent situation:
Image
Not trapped, not too big, not converting, firefly touches amoeba, firefly does not explode.

Posted: Sat Sep 20, 2008 7:20 pm
by Dustin
Yes, THAT is exactly what I thought of!
Dustin wrote:
No, but this is the solution I wanted to exclude by saying that the amoeba is not trapped!
Here, watch this video showing exactly what I wrote: http://www.sendspace.com/file/buvldz
At what point do you think, the amoeba is trapped?
This post was merely related to the soultion RTA Dash suggested!


OK, Logic, it's your turn!

Posted: Sat Sep 20, 2008 7:57 pm
by LogicDeLuxe
What feature of the unmodified BD2 engine was not used by the original game, besides unused elements like explodable Steelwall?

Posted: Sat Sep 20, 2008 10:01 pm
by Arno
I guess it's about a special BD2 feature (not present in BD1, for instance)?

The cavescan-restart, when a boulder drops into a magic wall, was removed in BD2. But there are no caves in BD2 that combine amoeba and magic walls, so the feature that activating a magic wall cannot stop an amoeba, is not used.

Posted: Sat Sep 20, 2008 10:04 pm
by RTADash
(Arno just beat me to it :cry:)
The magic-wall not stopping the amoeba growth?

Posted: Sat Sep 20, 2008 10:32 pm
by LogicDeLuxe
Arno wrote:The cavescan-restart, when a boulder drops into a magic wall, was removed in BD2. But there are no caves in BD2 that combine amoeba and magic walls, so the feature that activating a magic wall cannot stop an amoeba, is not used.
You're talking about a non existing feature. That does not count.
Calling combining amoeba and magic wall a feature is pretty far fetched either.

No, I'm talking about a real feature which clearly is coded into the engine and most likely not an oversight, bug, exploit or side effect.

Posted: Sun Sep 21, 2008 2:07 am
by RTADash
Do we need the source code of the BD2 engine to figure it out?

I don't have a copy. :(

Posted: Sun Sep 21, 2008 8:44 am
by LogicDeLuxe
RTADash wrote:Do we need the source code of the BD2 engine to figure it out?

I don't have a copy. :(
You don't. That feature can also be used in the unmodified PLCK.

Posted: Sun Sep 21, 2008 9:14 am
by RTADash
I was thinking of something involving the add drawing instruction, but the PLCK doesn't have any of that, so that's probably not right. :dunno:

Does this feature primarily concern graphics, gameplay, internal workings, or something else?