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A little quiz ;-)
Posted: Sat Sep 20, 2008 1:45 pm
by Dustin
Let's play a little quiz game! The member who can answer the question first may ask the next one, and so on. Hope this will be fun!
So here's my question:
A (classical) firefly touches a (classical) amoeba. The amoeba is neither trapped nor too big (so it does not convert). Yet the firefly does NOT explode! How is this possible?
Hint: "Classical" means that there are no special attributes or something which can only be set with some hypermodern engine.
Posted: Sat Sep 20, 2008 3:58 pm
by LogicDeLuxe
The firefly remains in its delay state. This happens when it moved to the upper or lower border in BD1, BD2 or PLCK.
Posted: Sat Sep 20, 2008 4:21 pm
by Dustin
Hm, ok, that's another possibility. The solution I think of, however, is independant of the engine you us, it would, for example, also work in CLCK.
Posted: Sat Sep 20, 2008 5:30 pm
by RTADash
Are you thinking of the timing idiosyncrasy that I exploited in
RTADash 7, cave K?

Posted: Sat Sep 20, 2008 5:43 pm
by Dustin
No, but this is the solution I wanted to exclude by saying that the amoeba is not trapped!

Posted: Sat Sep 20, 2008 6:45 pm
by LogicDeLuxe
Dustin wrote:No, but this is the solution I wanted to exclude by saying that the amoeba is not trapped!

Here, watch this video showing exactly what I wrote:
http://www.sendspace.com/file/buvldz
At what point do you think, the amoeba is trapped?
RTADash wrote:Are you thinking of the timing idiosyncrasy that I exploited in RTADash 7, cave K?
If you asked me, that is a trapped amoeba the instant, the fireflies touch it. Furthermore, the amoeba DOES convert, which IS excluded by the question.
Posted: Sat Sep 20, 2008 7:06 pm
by LogicDeLuxe
Here you have an engine independent situation:

Not trapped, not too big, not converting, firefly touches amoeba, firefly does not explode.
Posted: Sat Sep 20, 2008 7:20 pm
by Dustin
Yes, THAT is exactly what I thought of!
Dustin wrote:
No, but this is the solution I wanted to exclude by saying that the amoeba is not trapped!
Here, watch this video showing exactly what I wrote:
http://www.sendspace.com/file/buvldz
At what point do you think, the amoeba is trapped?
This post was merely related to the soultion RTA Dash suggested!
OK, Logic, it's your turn!
Posted: Sat Sep 20, 2008 7:57 pm
by LogicDeLuxe
What feature of the unmodified BD2 engine was not used by the original game, besides unused elements like explodable Steelwall?
Posted: Sat Sep 20, 2008 10:01 pm
by Arno
I guess it's about a special BD2 feature (not present in BD1, for instance)?
The cavescan-restart, when a boulder drops into a magic wall, was removed in BD2. But there are no caves in BD2 that combine amoeba and magic walls, so the feature that activating a magic wall cannot stop an amoeba, is not used.
Posted: Sat Sep 20, 2008 10:04 pm
by RTADash
(Arno just beat me to it

)
The magic-wall not stopping the amoeba growth?
Posted: Sat Sep 20, 2008 10:32 pm
by LogicDeLuxe
Arno wrote:The cavescan-restart, when a boulder drops into a magic wall, was removed in BD2. But there are no caves in BD2 that combine amoeba and magic walls, so the feature that activating a magic wall cannot stop an amoeba, is not used.
You're talking about a non existing feature. That does not count.
Calling combining amoeba and magic wall a feature is pretty far fetched either.
No, I'm talking about a real feature which clearly is coded into the engine and most likely not an oversight, bug, exploit or side effect.
Posted: Sun Sep 21, 2008 2:07 am
by RTADash
Do we need the source code of the BD2 engine to figure it out?
I don't have a copy.

Posted: Sun Sep 21, 2008 8:44 am
by LogicDeLuxe
RTADash wrote:Do we need the source code of the BD2 engine to figure it out?
I don't have a copy.

You don't. That feature can also be used in the unmodified PLCK.
Posted: Sun Sep 21, 2008 9:14 am
by RTADash
I was thinking of something involving the add drawing instruction, but the PLCK doesn't have any of that, so that's probably not right.
Does this feature primarily concern graphics, gameplay, internal workings, or something else?