Crazy Light Tools 3.0 development
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- LogicDeLuxe
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Crazy Light Tools 3.0 development
All updates on CLCK will go into this thead.
Right now, here is a Title Screen Editor supporting color editing: http://www.file-upload.net/download-113 ... 0.prg.html
Keys:
1, q: foreground color for Big letters
2, w: foreground color for other chars
3, e: foreground color 2
4, r: foreground color 3
5, t: background color
6, y: border color
7, u: current cave color
8, i: other caves color
Known bugs:
Directory deluxe is broken. Filename typing glitch.
Right now, here is a Title Screen Editor supporting color editing: http://www.file-upload.net/download-113 ... 0.prg.html
Keys:
1, q: foreground color for Big letters
2, w: foreground color for other chars
3, e: foreground color 2
4, r: foreground color 3
5, t: background color
6, y: border color
7, u: current cave color
8, i: other caves color
Known bugs:
Directory deluxe is broken. Filename typing glitch.
- LogicDeLuxe
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Those bugs should be fixed now: http://www.file-upload.net/download-113 ... 0.prg.html
- LogicDeLuxe
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Some elements are available in big letters mode on shift-numbers, like it was in the old version. That's all there is.CWS wrote:Wow! Great that development has finally been continued...
Will it also be possible to place boulders, diamonds, etc. on title screen?
Now, I need to write the music editor, the English text and select the language according to deluxe.cfg. I might also implement cut and paste capabilities.
The Enemydesigner comes next, then.
Thank you! I didn't know this. Unfortunately there are no boulders, diamonds and also not Rockford available. But it's ok as it is. Mainly it's important that the title screen editor will be finished and fully useable!LogicDeLuxe wrote:Some elements are available in big letters mode on shift-numbers, like it was in the old version. That's all there is.CWS wrote:Wow! Great that development has finally been continued...
Will it also be possible to place boulders, diamonds, etc. on title screen?
Now, I need to write the music editor, the English text and select the language according to deluxe.cfg. I might also implement cut and paste capabilities.
Woooohhooooooo!LogicDeLuxe wrote:The Enemydesigner comes next, then.

- LogicDeLuxe
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Did you actually try this? Boulders are there for years.CWS wrote:Unfortunately there are no boulders, diamonds and also not Rockford available.
Shift 2=dirt
Shift 3=boulder
Shift 4=bladder
Shift 5=slime
Shift 6=steelwall
Shift 8=brickwall
Shift 9=scrolling brickwall in big letters color
Diamonds and Rockford heads are only available as the text version, though. In normal letters mode:
^=Rockford head
£=diamond
Ah! I didn't see that. Is there a key map available?LogicDeLuxe wrote:Did you actually try this? Boulders are there for years.CWS wrote:Unfortunately there are no boulders, diamonds and also not Rockford available.
Shift 2=dirt
Shift 3=boulder
Shift 4=bladder
Shift 5=slime
Shift 6=steelwall
Shift 8=brickwall
Shift 9=scrolling brickwall in big letters color
Diamonds and Rockford heads are only available as the text version, though. In normal letters mode:
^=Rockford head
£=diamond
Edit: I found a full Rockford, too!

- LogicDeLuxe
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New copy and paste support:
In copy mode, the cursor follows the mouse pointer.
Press button at the upper left corner and release it at the lower right corner of the range to be copied.
After the region is copied, the editor automatically switches to paste mode. In past mode, the cursor always has the size of the copied range and also follows the mouse pointer. Just click where you wish your copied part to be pasted.
http://www.file-upload.net/download-114 ... 0.prg.html
In copy mode, the cursor follows the mouse pointer.
Press button at the upper left corner and release it at the lower right corner of the range to be copied.
After the region is copied, the editor automatically switches to paste mode. In past mode, the cursor always has the size of the copied range and also follows the mouse pointer. Just click where you wish your copied part to be pasted.
http://www.file-upload.net/download-114 ... 0.prg.html
- LogicDeLuxe
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Music editor from No One merged into the Title Editor 3.0: http://www.file-upload.net/download-115 ... 0.prg.html
Known bugs: The wrong melody might be saved to the title file.
Known bugs: The wrong melody might be saved to the title file.
- LogicDeLuxe
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Works fine on my real C64, and also does in VICE and in CCS64.CWS wrote:One problem: In "Inhaltsverzeichnis DeLuxe" the mouse pointer is jumping around like wild. To catch a thing is really hard...
There is a new Crazy Light Tools disk available: http://www.gratissaugen.de/erbsen/plans.html
- The Title Editor is complete now and full bilingual. Version reads RC1 (release candidate).
- The "C128 boots C64" tool is improved. On 1581 drives, it secures the bootblock from being freed by a validate by writing a CBM file called "bootblock" there.
- LogicDeLuxe
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Exactly like described in the first post of this thread. Yes, this is still missing in the manual. At least, it links to this thread, now.CWS wrote:how to use option colors (F7) in title editor?
New Construction Kit V3.0 rc5:
- Typos fixed ("ealette" and "directoin")
- Now reuses external en-original instead of internal gfxset. (reduces file size)
http://www.file-upload.net/download-116 ... -v3.0.html