To be or not to be...killed
Posted: Sun Jan 18, 2009 3:40 pm
G'day All 
I've just been reminded of a "Pet Hate" of mine from decades back, so thought I would share and see what other people thought.
I'm not sure if it applies to Modern Games anymore as I don't play many.
I detest Multi-Level Strategy Games that Kill you off and force you to start from the beginning, whether it be a "Shootem Up" or "Puzzle" if it didn't have a "Save" feature of some sort then it drove me nuts!
As an example: Imagine if BD had no Freeze or Select Level feature, you get to Cave P/5 and lose your last life then have to replay 80+ Caves to get back to Cave P/5
I doubt BD would have gained the popularity it has if that was the case.
A few years back I read an interesting article about Games that flopped in the market place even though they were quite good in Design, Graphics or Gameplay.
One of the reasons mentioned was being "Killed Off" and having to start from scratch. I can't quote it exactly but the jist of it was that people soon got sick and tired of hitting a Brick Wall (so to speak) and having to replay lower levels (without being killed off) over and over again to be able to master a higher level.
That struck a chord with me because I had been there and done that, those sort of games quickly lost my interest as they became too repetitive if you had to keep replaying lower levels when Killed off. They very quicky got assigned to the back of a drawer somewhere.
The pity is some (I can't remember the names) were quite good and I enjoyed them at first but the lack of a Save feature and having to replay levels to progress in the game became too boring.
With all that said a recent post about people using the BD Freeze feature got me thinking.
I would be the first to say that BD without 3+ lives just wouldn't seem the same...but is it really an integral part of the game??? I know I pay no attention to it because I use the Freeze feature.
To me, the purpose of BD (or any Strategy Game for that matter) is to complete the Puzzle/Level, that's where the enjoyment is for me, not trying to save my butt from being killed off so that I don't have to start from scratch again.
Regards
John
I've just been reminded of a "Pet Hate" of mine from decades back, so thought I would share and see what other people thought.
I'm not sure if it applies to Modern Games anymore as I don't play many.
I detest Multi-Level Strategy Games that Kill you off and force you to start from the beginning, whether it be a "Shootem Up" or "Puzzle" if it didn't have a "Save" feature of some sort then it drove me nuts!
As an example: Imagine if BD had no Freeze or Select Level feature, you get to Cave P/5 and lose your last life then have to replay 80+ Caves to get back to Cave P/5
I doubt BD would have gained the popularity it has if that was the case.
A few years back I read an interesting article about Games that flopped in the market place even though they were quite good in Design, Graphics or Gameplay.
One of the reasons mentioned was being "Killed Off" and having to start from scratch. I can't quote it exactly but the jist of it was that people soon got sick and tired of hitting a Brick Wall (so to speak) and having to replay lower levels (without being killed off) over and over again to be able to master a higher level.
That struck a chord with me because I had been there and done that, those sort of games quickly lost my interest as they became too repetitive if you had to keep replaying lower levels when Killed off. They very quicky got assigned to the back of a drawer somewhere.
The pity is some (I can't remember the names) were quite good and I enjoyed them at first but the lack of a Save feature and having to replay levels to progress in the game became too boring.
With all that said a recent post about people using the BD Freeze feature got me thinking.
I would be the first to say that BD without 3+ lives just wouldn't seem the same...but is it really an integral part of the game??? I know I pay no attention to it because I use the Freeze feature.
To me, the purpose of BD (or any Strategy Game for that matter) is to complete the Puzzle/Level, that's where the enjoyment is for me, not trying to save my butt from being killed off so that I don't have to start from scratch again.
Regards
John