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Problem cave 12 Boulder Dash. Episode I: Dig The Past
Posted: Thu Mar 05, 2009 11:48 pm
by webman
In cave 12 Boulder Dash. Episode I: Dig The Past
I've got 16 kristals, but the other 3 are impossible to get near by.
They are blocked.
Who does have the clue?

t.i.a.
Posted: Fri Mar 06, 2009 12:48 am
by LogicDeLuxe
Assuming you mean this one:

You have to blast the walls by dropping a boulder onto a firefly nearby. Their explosions will blast anything except for titanium walls (aka. steel walls).
Here is a solution video:
http://www.youtube.com/watch?v=-GX7wXfxUgI
Re: Problem cave 12 Boulder Dash. Episode I: Dig The Past
Posted: Fri Mar 06, 2009 7:31 am
by johnomg
webman wrote:In cave 12 Boulder Dash. Episode I: Dig The Past
Assuming it is the Cave that Logic showed you.
Why do you call it Cave 12 as opposed to Cave L/1???
(just wondering)
Re: Problem cave 12 Boulder Dash. Episode I: Dig The Past
Posted: Fri Mar 06, 2009 7:36 am
by RTADash
johnomg wrote:Why do you call it Cave 12 as opposed to Cave L/1???
(just wondering)
I'm guessing that clone numbers the caves sequentially as opposed to the regular system. (But shouldn't it be cave 14?)
Re: Problem cave 12 Boulder Dash. Episode I: Dig The Past
Posted: Fri Mar 06, 2009 7:47 am
by johnomg
RTADash wrote:I'm guessing that clone numbers the caves sequentially as opposed to the regular system.
Ahhhh that makes sense, I assumed it was the Original Game not a Clone.
Edit:
DOLT!!! It was posted in the Clone/Remake Forum I should have noticed that
RTADash wrote:(But shouldn't it be cave 14?)
Maybe it doesn't count Intermissions??? That would make it Cave 12 not 14 (I dunno)

Re: Problem cave 12 Boulder Dash. Episode I: Dig The Past
Posted: Fri Mar 06, 2009 7:51 am
by RTADash
johnomg wrote:Maybe it doesn't count Intermissions??? That would make it Cave 12 not 14 (I dunno)

Aha, that would make sense.

Posted: Wed Mar 11, 2009 4:43 pm
by BadDog73
It must be cave L, he said there were 19 diamonds...