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BDCFF->BMP Converter and BD2 graphics

Posted: Tue Jul 10, 2007 11:19 pm
by Simon
Hi Arno,
do you have any plans to support the different BD2 graphics (dirt modification) in your BDCFF->BMP Converter tool for BD2 levels with slime or amoeba?
I'd really like to see the original cave graphics in the BD2 maps.

Posted: Wed Jul 11, 2007 6:39 pm
by Arno
Yep, among other things, I'm planning to support the BD2 dirt modification in 2 variants:

- for amoeba caves only;
- for amoeba and slime caves.

But... no idea yet when this update will be released.... :dunno:

Posted: Thu Jul 12, 2007 3:24 am
by Sendy
My next caveset will contain custom graphics. Does the BMP converter read those Arno? It would be neat to see what the maps look like with the proper graphics.

Posted: Thu Jul 12, 2007 6:34 pm
by Arno
Sendy wrote:Does the BMP converter read those Arno?
Unfortunately not... a separate graphics (text)file needs to be created.

Posted: Fri Jul 13, 2007 1:51 pm
by Sendy
It shouldn't be too difficult for me to manually create such a text file. I'm pretty quick at that sort of thing.

I hope that other people get tempted to use my graphics, too. They are fairly close to the original graphics, but slightly 'modernized'. They work well with different palettes, and are quite pleasing on the eye, yet they still aren't as versatile as the original graphics themselves.

I seriously think that the BD graphics are under-rated. They are versatile and enhance the gameplay. Just because they are fuzzy and blocky, most of the C64 scene seem to prefer games like "Creatures" which have fantastic graphics but gameplay that couldn't come close to Boulderdash.

Heh. Rant over.

Re: BDCFF->BMP Converter and BD2 graphics

Posted: Sun Jul 29, 2007 6:10 pm
by Arno
Simon wrote:do you have any plans to support the different BD2 graphics (dirt modification) in your BDCFF->BMP Converter tool for BD2 levels with slime or amoeba?
Yeah, the dirt modifications are now supported in the new version of the converter! :)

Re: BDCFF->BMP Converter and BD2 graphics

Posted: Mon Jul 30, 2007 10:56 pm
by Simon
Arno wrote:
Simon wrote:do you have any plans to support the different BD2 graphics (dirt modification) in your BDCFF->BMP Converter tool for BD2 levels with slime or amoeba?
Yeah, the dirt modifications are now supported in the new version of the converter! :)

This is great news! I love to see the BD2 cave maps with correct amoeba and slime colors and dirt graphics. Thank you!

Posted: Thu Aug 02, 2007 1:44 pm
by RTADash
This is great news! I love to see the BD2 cave maps with correct amoeba and slime colors and dirt graphics. Thank you!
Plus, theres lots of fangames that use this mod. Like the unofficial BD12-50. :D