Page 1 of 1

SD3 - proper release this time ;)

Posted: Sat Jul 14, 2007 9:15 pm
by Sendy

Posted: Sat Jul 14, 2007 9:55 pm
by odo
Hi Sendy
Gonna play it tomorrow :)

Posted: Sun Jul 15, 2007 3:00 pm
by Sendy
Hope you enjoy it. I still think Dash 2 is my best work yet, but I'm really interested to get some opinions on this game (and to see the map when Arno does it 8))

Posted: Sun Jul 15, 2007 11:06 pm
by RTADash
As of now, I've only played some of it but, so far, it looks like you did another great job! :D (Not quite as good as SD2, though :wink: )

Posted: Tue Jul 24, 2007 10:31 am
by Arno
The maps of SD3 are generated now! :xyes:

Great game again! :thumbs_up:
I played it today. Out of the puzzle caves, I like Cave 16 - it took a while before I got the trick! :wink: Don't remember a game where this is used before (but probably there exists).

Some other caves I like much are 2, 4, 17, 28, 33, 42.

Image

Posted: Tue Jul 24, 2007 12:28 pm
by RTADash
I'm stumped right at the beginning of cave 28. :?

Posted: Tue Jul 24, 2007 12:56 pm
by Arno
RTADash wrote:I'm stumped right at the beginning of cave 28. :?
You must kill the 2 butterflies, using the boulder and diamond (let the diamond bounce on the boulder to move it 1 piece left).

Wow! Designing such puzzle caves is an art on it's own - making it confusing is another one.... :shocked:

Posted: Tue Jul 24, 2007 12:58 pm
by RTADash
Ohhhh - I was collecting the diamond each time. :oops:

Posted: Mon Aug 13, 2007 6:06 pm
by Sendy
RTADash wrote:Ohhhh - I was collecting the diamond each time. :oops:
Aha! You're a collector, I see.. *takes notes*

*more devious plotting*

Posted: Mon Aug 13, 2007 7:46 pm
by RTADash
Sendy wrote:Aha! You're a collector, I see.. *takes notes*
Yeah, the first time I played SD1 cave 47, I had 49 diamonds and couldn't figure out how to reach all the diamonds in that area to the right. :lol:

*Writes on Chalkboard* :wink:
I never think in terms of "In what ways could this object be important to me?". I always think like: "Here is a puzzle I have to beat to clear the level."