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V-12 playz: Boulder Dash [C64]
Posted: Fri Aug 23, 2019 6:54 pm
by V-12/Tropyx
I've started to capture my gameplays from Commodore 64 (exactly from Ultimate 64 via HDMI grabber) and one of my gameplays is a first version of Boulder Dash played from A/1 consequently to P/5 for the first time in my life.
My gameplay went a little bit viral in Poland which surprised me a little bit (more than 7K views for now).
I'm planning to make bigger score result in future by the way
https://www.youtube.com/watch?v=J_AS9z_HlPE
Posted: Sat Aug 24, 2019 5:48 pm
by Arno
Nice video and very good achievement! Thx for sharing!

Posted: Mon Aug 26, 2019 4:49 pm
by V-12/Tropyx
Arno wrote:Nice video and very good achievement! Thx for sharing!

Thank You!
I did another recording, this time Boulder Dash II:
https://www.youtube.com/watch?v=VfAMsk1U2H8
Posted: Mon Aug 26, 2019 6:30 pm
by Arno
Wow, a 3-hour BD marathon! Superb!

Posted: Mon Aug 26, 2019 9:31 pm
by V-12/Tropyx
Arno wrote:
Wow, a 3-hour BD marathon! Superb!

Could be more! And I wasn't that tired after.
By the way. BD II is for me quite easier comparing to BD I especially if we talk about levels of difficulty. Actually only Level 3 in BD II was most hard for me.
Posted: Fri Oct 25, 2019 11:14 am
by Dustin
I haven't yet seen the whole videos, but I'm watching them bit by bit and i really enjoy them!

in bd2, level 3 has several specifities with the random seeds. In C/3 you have to make a "horizontal breakthrough" with a firefly explosion, in L/3 there seem to be far more boulders in the way than in any other level, and M/3 I also found more difficult than 4 and 5. In BD1, I found K/3/4/5, I/4 and O/4 most troublesome. I'curious to see whether you also had problems with these caves once I've gotten so far watching your videos!

Posted: Fri Nov 08, 2019 11:34 pm
by Dr Guru
Now I have watched both videos from beginning to end. It's really great someone finally put longplays with all caves online.
Also, great achievement, considering this is all "live" without savestates! Something different than those polished tool-assisted longplays.